Times Of Lore – Amstrad CPC

I’m not going to get chance to start SNES Ultima 7 for at least a couple of weeks so I thought instead I’d have a quick look at the only game Origin ever put out for the Amstrad CPC which was a port of Chris Robert’s Times Of Lore. Times Of Lore was in development prior to Chris Robert’s joining Origin and he was targeting his home UK audience who for the most part didn’t have disk drives. This meant it was originally designed to be loaded by tape on a C64 which ultimately made it possible to port the game to two of the more European based computers the ZX Spectrum and the Amstrad CPC. It’s quite a different design philosophy to that typically used by Origin whose games had always been large multi-disk affairs right from the beginning. This divide was very much evident between many US and UK games houses in general in the 8 bit era.

Ironically, the Amstrad was one of the earlier mass market computers over here to have the option of a built-in disk drive back in the later half of 1985. It used the far from standard 3″ disks which would also be used on later models of the ZX Spectrum once Amstrad had acquired the company. This meant that some of the disk based games such as Infocom’s classic text adventures made appearances on the CPC which would have been reason enough to own one in my eyes if an Amiga or ST was out of your price bracket. As such it could definitely have handled ports of the early Ultima games but we sadly never saw any as bemoaned in the October 1988 Amstrad Action magazine:-

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It was only a handful of months later that Times Of Lore saw it’s release however on cassette and disk for CPC both of which are essentially identical except for the difference in loading times. Either was still mercifully faster than Robert’s previous game Stryker’s Run on the BBC Master which I can report from experience takes around 15-20 minutes to load off a tape giving it the longest loading time of any game I’ve ever come across.

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Initial impressions of this port are mixed. All of Martin Galway’s title and intro tunes are present along with the all the introduction graphics. Some of the graphics conversion could have been done better with the Origin logo looking particularly shoddy but the music sounds pretty decent through the Amstrad’s 3 channel beeper. The music was missing altogether on the ZX Spectrum from what I recall which is something of a loss as it’s probably my favourite thing in the whole game.

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Once I’ve selected my character, the game proper loads in with the entire thing fitting into memory at one go with no need to ever load maps. The colours on the Amstrad are far better than those on the ZX Spectrum port and are pleasing enough to the eye. Both of these ports had a larger viewing window than the DOS version but smaller than the C64 original. The clarity of some of the sprites again leaves something to be desired and it’s not often easy to make out exactly who or what someone is, e.g. the monk in the left hand screenshot above.

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The worst example I saw is the green “things” that attack in the forests. Without digging out another version of the game to compare I can’t hazard a guess as to what they are – there is actually one below my character in the screenshot above which any casual observer would mistake for a patch of grass. When they are walking on grass these things are just about invisible. The Amstrad was quite a capable machine graphically and this sort of thing could easily have been fixed. It smacks of short cuts being taken when converting the sprites from the C64.

Another gameplay issue is that the fire button is the same to select from the menu, to go the next page of conversation text and to swing your sword. In combination with key presses being stored and a certain amount of lag in the game, this inevitably means that you end up taking a swing at the first person you talk to. The control scheme is an attempt to cope with a one button joystick no doubt but should have been tweaked when using the keys.

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The pace of the game is fairly slow but after a few minutes to adjust I did start to relax into it and enjoy it for what it is. Graphical differences aside, this is nearly the same as the DOS port and perfectly playable if a little uninspiring. It could certainly do with some in-game sound being entirely silent after all the glorious intro music. One difference to the gameplay I did notice is that I remember learning to avoid combat after playing the original in DOS with monsters being endlessly spawned just off-screen while in the wilderness. The enemies are so easy to avoid in this version that it’s more a case of having to look for them or at least stand still until they catch up. This could well be a plus point if I was keen enough to try to finish the game as they ultimately end up just getting in the way.

That isn’t going to happen though as it would be more of a test of perseverance than anything else. Times Of Lore has its merits but was never Origin’s finest hour and if I ever play it again it will be either the NES or C64 versions. I don’t think this is the highest quality port either, it’s a little better than the Speccy version but could have been so much better with a little more effort and possibly a 128K version with some in-game sound/music. It certainly pales compared to the C64 original but this was still one of the better RPG style games on the CPC with very little competition. As such I think it was generally well received among Amstrad owners and press. As for the opinion in Amstrad Action magazine, they reviewed the game in their July 1989 edition where it received a more middling reception:-

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Jedi Knight / Mysteries Of The Sith Reviews

It’s off topic for this site but I had a request for magazine scans on Jedi Knight + it’s add-on pack Mysteries Of The Sith which I thought I’d share here while I had them. For those that never played it, Jedi Knight was a first person shooter from the late 90’s which basically combined Quake-like gameplay with the Star Wars universe. That sells it somewhat short though as the level variety and storyline were far improved on anything Id had produced. Lucasarts had already turned out Dark Forces which did the same for Doom and the series was easily my favourite FPS of the 90’s at least as far as single player gaming is concerned. Origin had wanted to produce something similar in the Wing Commander universe in 1997 which only got as far as a pitch to EA who sadly didn’t take the offer up.

The expansion pack Mysteries Of The Sith came out a few months after Jedi Knight and is one of the earlier games I remember to move to game engine rendered cutscenes instead of FMV. This won it praise in some reviews for being more immersive but I expect was actually done because the add-on pack had a smaller budget. I always thought that the 3D engines back then were nowhere near up to the job but other games followed suit as PC gaming shifted to all-out 3D and it’s probably no coincidence that it’s about this time that I started looking into older games instead of the latest and greatest.

Onto the reviews anyway. I’ve not played it in at least a decade so I’m not sure how it would stand up these days but it’s fair to say that Jedi Knight met with unanimous praise from all concerned at the time. Starting with the October 1997 PC Zone:-

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From the November 1997 Ultimate PC:-

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From the December 1997 PC Format:-

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From the December 1997 PC Gamer:-

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From the Xmas 1997 PC Home:-

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And finally the January 1998 PC Guide:-

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Moving onto Mysteries Of The Sith this review is from the April 1998 PC Zone:-

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From the April 1998 PC Format:-

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And this last one is from the April 1998 PC Gamer:-

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The Hoard – December 2013

It’s been about 18 months since the last one so I thought it was time for another look at the collection as it stands at the moment. Most of it hasn’t changed in that time but there are enough new additions to warrant a second look. It’s partly prompted by some of my work colleagues wanting to see the “museum” as they like to call it + my house insurance rolled round again last month and I’ll need some sort of proof of what’s in here should the need ever arise. The quantity of stuff isn’t something I ever aspired to but it keeps growing and once you have the collecting bug it doesn’t let go easily. Whether this sort of hoard serves as inspiration or precautionary example will depend upon the reader.

I’ll say sorry for the quality of the photos before I start. I’m not sure the camera on my new phone isn’t worse than the last one but they will have to do the job. I probably should have tidied up before I started on this also but glossing over any mess I’ll start in games room #1 which is the smaller of the two and basically has my PC’s + lots and lots of games for them. I’ve branched out in recent years but I’ll always be a PC gamer at heart.

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Bookcase #1 contains just about all of Bullfrog’s games, all the Lucasarts adventure games (now with all the hint books at long last), the might and magic series (also with all the guides), a pile of the earlier Star Wars games, a set of Star Trek games, a smattering of SSI RPG’s and some Delphine games.

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Bookcase #2 is home of the Origin collection with most of the games that I’ve played on this blog. There are a few Sierra games sneaking in there and a shelf of Westwood games along the bottom.

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Bookcase #3 currently has UO charter perched on the top which is one of those boxes that is so big I can’t find anywhere to put it. The rest of it is dominated by Sierra games which I’m as much a fan of as anything Origin ever put out. I did think I had a copy of every AGI and SCI game at one point but I now know I’m missing at least one still which I ought to remedy one of these days. At the bottom there are the Adventuresoft + Revolution adventure games + a load of Access games.20131227_065357 20131227_065431

Onto bookcase #4 which has those Origin awards + Ultima ads sat on the top at least until I need the space for more boxes The selections of games starts to get more random by this point with the Prince Of Persia series, some Looking Glass titles, the Descent series + some Cryo games. A major addition since 18 months back is the Infocom collection which is only missing a handful of games now.20131227_065500 20131227_065514

Bookcase #5 has a complete set of Legend Entertainment games, all the Lemmings games, some Id FPS’s and the larger boxes like U9 Dragon Edition.

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Both of these rooms are in a loft conversion which means a sloping roof and not much headroom at the shallow ends of each room. The bookcases get smaller with the wall of GOG games in self printed cases now filling all available room above bookcase #6. A concession to modern gaming props up each end with the collectors sets for Fallout 3 + New Vegas. Below that lot is a small selection of Interplay games with the Wasteland/Fallout + Bards Tale series.

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Bookcases #7 + #8 contain guide books too big to fit in the game boxes, some newer games in DVD cases + a handful of random big box games most of which I’m not too fussed about. The Ancient Art of War series bears a mention which was a great early RTS long before C&C/Dune. The Wing Commander action figures still take a load of space up on the top and are unlikely to survive there for another 18 months.

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In the final bookcase there is a small assortment of Japanese Origin bits and pieces + some overflow from the magazine cover CD’s from next door.

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While I’m in here, this is my PC complete with a majorly modded case which I did myself many years back. It’s not exactly subtle being this large and this purple and always draws a comment or two. It’s had a long succession of replacement PC components and is looking a little battered these days if I’m honest. This was built for watercooling long before it became relatively mainstream and still contains the same full size aquarium pump as when it was new.

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On the desk, there is a pile of 90’s MIDI sequencers with an MT-32, CM-64 + an SC-155, all essential bits of kit for DOS gaming if you ask me. Under the desk among a mass of cables is the beige box that is my DOS/Win 98 machine with a selection of joysticks piled on the top.

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Moving next door, the second room is at least twice the size and more of a communal gaming room with a big sofa and all my other systems. Starting at the entrance, it has a case of old gaming magazines much as they were 18 months back. The Theme Hospital stand up advert is on the wall these days as I has to put it on display somewhere.

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On the right of that is a chest of drawers. This has two drawers full of cables and parts and 4 drawers full of Origin bit’s and pieces, the top one of which is the stuff I’ve shared on here so far. CIC regulars may recognise those rather nice Origin medals in the photo from the forums. They were handed out at one of the Origin Christmas parties in the late 90’s and are made of solid metal making them a lot heavier than they look.

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Moving to the right again, I get to the first table of old systems. There’s a ZX81 on the left. These more or less introduced home computing here in the UK so I had to have one. It’s got the 16K expansion pack  (yes it only came with 1K originally) but the snag with these systems is that apart from a rare handful of later models they don’t display correctly on a colour TV being dark grey on a black background. I could mod it to fix this but I’m thinking I’d rather keep it original and connect it to a small B&W TV instead. The trick is finding one.

A Vectrex is on the right with an Amstrad CPC464 + monitor & external disk drive in front. The little white box on top of the disk drive is a floppy emulator from http://lotharek.pl which I just got a couple of days back. This is a great piece of kit and very highly recommended if you have loads of old machines. Underneath, those other systems you may just be able to make out a Philips Videopac G7000 (aka the Odyssey II) + an Intellivision.

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Going to the back of the room, there are a couple more bookcases with an old 70’s Pong machine on the left, an Atari 7800 in the middle + a PS2 and Dreamcast just about in sight on the right. The games underneath are mostly what came with each system when I picked it up and of course some Origin games and a couple of other additions. I’m tending to mod each system and/or pick up flash carts rather than collect original titles as I’ve more than enough games as it is just collecting for the PC. 20131227_070738 20131227_070749 20131227_070753

In front of those bookcases is an overcrowded bench table with an Amiga 1200, Atari 800XL, BBC Master, Commodore 128, ZX Spectrum +2 and a Toshiba MSX. All of these have flash carts/drives of some description. You can just about make out some of the pile of transformers underneath powering this lot.

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In the corner is my trusty 25 inch CRT TV which I must have had for 15 years now. It only has one SCART socket so all these systems are going through a confusing array of switched connections on either side. I think I had 20 systems going into this one TV at the last count. This does have the bonus of meaning I can easily syphon off the sound from the last SCART connection into some decent stereo speakers.

Underneath there is a Saturn, a Megadrive II + Mega CD, a SNES, a NES + an N64. All of those have flash carts of one sort or another except the Saturn which uses an action replay + a modded CD drive instead.

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Next door to that is an unsightly pile with half of the hifi that I got for my 16th birthday which is now acting as an oversized cassette deck for some of the computers. It’s sat on a Philips CDI, with a 3DO on top and a CD32 on top of that. These are all systems that are classed as failures in their day but I’ve had quite a bit of fun with every one of them, especially the 3DO which has some great games despite it’s reputation.

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Next to that is another Pong machine, a pile of extra controllers and others odds and ends like a C64 lightpen + some datasettes.

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Next is the older gaming magazines. There may be a few more PC Zones than 18 months back but this is much as it was other than a load of Amstrad CPC magazines sat on the top which came with the 464.

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The final bookcase has a stack of Intellivision games, my Kryoflux + drives, the helmet from Crusader No Regret, a VFX1 and most importantly an empty shelf with some room to expand.

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One of the Bioforge standup’s that I’ve shown in the past is on the back wall in addition to this foam backed advert for Gettysburg which I picked up at the same time. The Origin link here is that Gettysburg was tested by the Origin QA team. I’ve still not played the game itself but I had to stick this up somewhere. The poster is signed “Coming soon, Sid Meier”

Other than a Wii downstairs and a load of gaming t-shirts, that is pretty much everything gaming related in this place. I’m still managing to confine it to one floor and keep the rest of the house relatively normal but these 2 rooms are clearly running out of space. I can squeeze in a little more and I’d definitely like to get hold of a turbo duo + a Gamecube next year, maybe an Atari ST or a Dragon 32. What I’d really love is some sort of Apple II but they barely made it over to the UK and cost a fortune. And an FM Towns would be nice…

If you wonder how I find the time to play all of these systems, the short answer is that I don’t. They each get occasional use at best and some are still largely untouched. The same goes for the games but as far as I’m concerned it’s a hell of a lot more fun than having the equivalent amount of money in the bank and they are there waiting when I get the urge to dig out some retro classic.

Ultima 4 FM Towns – Box Art Sample

I’m back just in time for Xmas with another Origin relic dating from January 1992. This is a letter from Fumitaka Sase of the Fujitsu FM Towns department to Robert Garriott asking for permission to use an alternative cover for the FM Towns port of the game. He cites his reason for the change being that Japanese tend to be group oriented so they introduced a party on the cover while trying to maintain the same atmosphere. The team behind the NES port in Japan clearly felt differently keeping the single figure of the Avatar which was used on just about all of the other ports.

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To go along with the letter there was a print of the illustration which is identical to the one ultimately used on the cover as far as I can see. This unadulterated version doesn’t have all the text/logos obscuring it and was slightly cropped on all sides for the final box art.

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I can’t promise that posts will be any more frequent in coming months on here but I should have a new “tour” of the collection coming up over the holidays for those curious about how many games, gaming systems and related ephemera it’s possible to pack into one small loft conversion. I’m also hoping to get started on SNES Ultima 7 sometime soon but for now I’ll just wish a happy Xmas to all.

Ultima Patcher 1.53

I’ve just uploaded a slightly tweaked version of the Ultima Patcher (a little utility for applying all/most of the various fan patches to GOG’s releases of the Ultima series). The changes are :-

  • Fixes patching Ultima 4 standalone version
  • Updates Dosbox/MUNT build used for MT-32 support

To go into more detail, it looks as though GOG have done a version 2 installer for Ultima 4 since version 1.52 which broke some of the patches by splitting the DOSBox config into two files. The version in the Ultima 4, 5 + 6 trilogy was unaffected since that was already using a version 2 installer at the time. It should now work correctly with both current versions.

I had a request for updated MT-32 support. This uses Taewoong Yoo‘s SVN DOSBox build which has MUNT compiled into it among other things. I’ve updated this to his latest build which is still a few months old but considerably more recent than the version I was using.