Shroud Of The Avatar Kickstarter Launched

I’m late to the party with this bit of news but as everyone who stumbles across this blog will no doubt already know Lord Cantabrigian British (aka Richard Garriott) has announced something of a return to his roots in the form of Shroud Of The Avatar. The game is an Ultima-esque fantasy RPG that is being partially funded on Kickstarter. I won’t repeat it here but all the information you could wish for should be one of those two sites. If you want to see another RPG from Lord British, head over there and throw in a few quid.

Shroud Of The Avatar Screenshot

As for my own opinion, what I’ve seen of SOTA isn’t even close to what I was expecting from the long awaited Ultimate RPG and for the most part this is for the better. It looks to be less of an MMO than anticipated and is trying to walk the line between single player/multiplayer RPG’s. It most definitely isn’t a Facebook game and is targeting PC’s and not tablets. There must have been a serious change of direction at some point since I got to visit Portalarium back in October as it just doesn’t fit with anything we were told at the time. The Portalarium meeting room was plastered with Ultimate RPG concept art none of which bears the vaguest relation to Shroud Of The Avatar. Instead SOTA is blatantly inspired by Ultima to what must be copyright pushing extents. I’m not about to complain about getting such a clear spiritual successor and hope it will live up to heights of the series.

The details on the game are a little patchy for my liking at the moment, hopefully more will come out throughout the Kickstarter. As for Kickstarter goodies, I’d really like to see a boxed option with a manual in the rewards especially since this is Richard Garriott who pioneered giant boxes for PC games in the first place. The physical rewards are perhaps a little stingy as they are but extra tiers may be planned. Whatever your opinion of the game, the Kickstarter promises to be great fun for anyone interested in Origin/Ultima with gems like the Youtube chat with Iolo and the chance for Richard Garriott to fit in as many interviews as possible in the next month. If I’m honest there are other projects I’m more excited about on Kickstarter right now but no other campaigns that I’ll be following with half as much interest.

In marginally less important news, after tracking down and replacing another dodgy memory chip I got my C128 fully fixed and running in 128k mode. The means Ultima V with SID music as can be seen but not heard below:-

20130310_143552 20130310_144230

Next on the list are some Jiffydos ROM chips to speed up the interminable loading times. The Commodore disk drives were not exactly speedy without a little help. My console corner is starting to fill out anyway and there will be a SNES and Megadrive making home in there next week. Something to sit my C128 on wouldn’t be a bad idea at this point & I may have to do something with those yellow keys.

The photo on the right is a SD2IEC drive which I got from sd2iec.co.uk and I thought I should give it a quick plug. This is a great little gadget that emulates a 1541 disk drive (to an extent) and allows me to shove floppy images on an SD card and load them as though they were a real disk on the C128. It doesn’t support all fastloaders meaning some games may be incompatible but there are versions of nearly every game which will work with it. The fully compatible alternative is 3-4x the price and probably overkill for most people. Aside from being activity LED’s, the green dots on the top of the drive act as a reset button (to take you back to the root directory), and a disk swap button for multi-disk games like Ultima V. It’s run nearly everything I’ve tried and all in all is an essential bit of kit if you own any type of old Commodore. It’s great to see people offering quality devices like this for such ancient hardware and I wouldn’t want to own some of these old machines without the added convenience of flash carts and their ilk.

I’m still playing Wing Commander 3 on the 3DO in the meanwhile and am up to CD #3. I’ll hold off until I’ve finished it before a second post which is probably going to be the middle of next week.

Wing Commander 3 (3DO) – Part 1

I managed to get my C128 mostly fixed this weekend after some DIY chip surgery with the slight hitch that while everything now runs in C64 mode, I’m still not having much luck in 128k mode. I suspect I have more soldering ahead of me but I’ve been having too much fun playing Impossible Mission among others to put too much effort into sorting that out. For now, I’m dragging myself away from C64 nostalgia for a long overdue look at Wing Commander 3 on the 3DO.

20130305_204624

This was released a year later than the PC version in 1995. I’ve got the UK release which unlike it’s American equivalent only came in this unimpressive jewel case. I’ll have to put that right and get hold of the USA release at some point but they all play the same at least. If I’m playing a port of a game I know and love, what I’m looking for is something that is different enough (for better or worse) in it’s own right to offer a new experience or something that improves on the original technically. I’m glad to say that this is one port that delivers on both.

20130305_183116

I’m back to my phone-cam for screenshots so apologies for the blurred photos. First up the movie segments, which in 16-bit colour on the 3DO are a monumental improvement. WC3 was one of the first games to attempt full screen SVGA FMV and it showed with giant artifacts whenever there was too much movement going on. It was all massively impressive at the time but this looks so much better with richer colours and a sharper image. Not to leave it there, the sound is also clearer and in Dolby Surround if you have the hardware for it. As for movie content I’ve noticed some tiny extras such as Rachel commenting about not trusting her judgment when I wanted to change my loadout but 99% of the time the movies themselves are the same we all know and love. Paladin still sounds like he is calling Blair Larry throughout the intro, the guy with the glowing purple sticks is still just as awestruck at seeing every fighter land, etc..

20130305_185806

All of which is well and good but the flight engine needs to be up to the job. The 3DO was judged as not being quick enough to handle ship interiors it would seem as each mission now starts outside the Victory and there is extra FMV to show Blair’s fighter taking off. I immediately thought I’d try flying back inside to see what would happen but I ended up inside a mostly invisible Victory so it’s clearly not something I’m supposed to be doing.

20130305_194306

Flying into capships is a pretty insignificant loss as the rest of the engine looks superb. The 3DO’s extra colours are used to great effect with full colour FMV communications, better texturing on capships and more colourful explosions. Unlike the PS1 port, there is also support for a cockpit view which is all part of the WC3 experience in my eyes. Controls are fairly intuitive with the CH flightstick offering enough buttons to make life easier than other Wing Commander ports I could mention. That isn’t to say you don’t need to read the manual to learn button combinations but I’ve found it easy enough to learn the essential commands.

The engine isn’t quite as smooth as a fast PC if I was going to be critical but the framerate is more than playable and I’ve not noticed any slowdown whatsoever. I’ve also been surprised by the loading times or lack of. The missions took forever to load on an average PC of the day despite the hard drive installation, this is all loading from a relatively slow CD-ROM drive but doesn’t take more than a couple of seconds.

So far I’ve talked about technical differences but where this port really branches away from the PC is in the mission design which has been completely overhauled seemingly to make it more of a straight shoot-em-up game. The new missions are recognisable but offer a very different experience with larger numbers of easier to destroy enemies. The early missions proved to be especially easy and when I managed to take down a destroyer in an arrow without breaking sweat I was wondering if there was going to be any challenge in this version. I’ve still not finished the first CD though and started to find things far, far more difficult in the last couple of missions with enemies suddenly keener on using missiles. I’ve not noticed any warning when these are coming in so I’ve not quite sorted out a strategy as of yet.

20130305_195605

Other differences have been a whole new Kilrathi transport which looks much more angular and Kilrathi-like than the flying girder on the PC. There was a mission which took me into an asteroid field where the asteroids were plentiful enough to actually get in the way. They looked a whole lot like scaled animated sprites actually just like in WC1 & WC2. I’m hoping to see more of these later on as they were something of a loss in the PC port.

When it comes to saving the game to finish this session, even the ships terminal has been given a makeover with transition animations when you log on or move between screens + the saved game reports on how the ship morale is and which series and mission the game is at all of which is a nice touch.

The bottom line is, I’m loving this. It’s still WC3 but not as I know it. The gameplay isn’t necessarily better and has tended to have less to do with the briefings (e.g. the skipper missile never showed up) but it’s a fresh experience for a jaded wingnut and still every bit as fun in it’s own way. I’d go as far as to say this port has the potential to be my favourite version of the game but I’ve got a long way to go yet so I’ll have to wait and see on that.

Ultima Underworld – FM Towns

One of the Ultima collectibles that I’ve been after for some time is an ankh paperknife which was a trinket included in some Japanese editions of Ultima Underworld. These aren’t all that uncommon but it’s still taken me ages to get hold of the FM Towns edition which after a lengthy sojourn in UK customs arrived yesterday. Now it’s here, I thought I should take a look at it:-

Ultima Underworld - FM Towns Box Ultima Underworld - FM Towns Manuals

The box is a bit smaller than the PC release with the original cover art reduced in size drastically and now viewed as though through a hole in a wall. This wall takes up the vast amount of real-estate on every side of the box. Despite the small box there is still a full set of manuals, all translated into Japanese except for the occasional bit of English.

Ultima Underworld - FM Towns Map

More interesting than the manuals is the map which has been rearranged and uses different colouring. It’s had some embellishments such as edges around the rivers and central volcano to make them look raised. The water has a different ripple effect also and the whole edging of the map has been changed. I’m not sure that the 3D effect doesn’t look out of place but after 20 years I’m extremely used to the original map.

20130228_202430

Underneath all the manuals, the game itself is on a single CD with the paperknife being every bit as nice as I’d hoped. Outside of some of the cloth maps it’s easily the best looking Ultima trinket although it does bear the name of Electronic Arts on both sides which may put some Ultima fans off. This is in English on one side and runic on the other.

Of course, I’m not someone who likes to get these games just to own them and I did at least attempt to have a go at playing it. This didn’t get far as the game consistently crashed UNZ just as the intro was starting. Judging by this timing, it would seem to be an issue with CD audio but I couldn’t find a way around it so I won’t be able to start this up at least for now. Allegedly, the game is an exact copy of the original but there is at least a slight difference with the aforementioned CD audio which I can at least listen to.

The CD-Audio consists of all the speech from the introduction sequence plus an original piece of music to end the intro. I was expecting the speech to be a higher quality copy of the original which is almost true but not quite. For a start the tone and post-processing is different, with the lines sounding slower and deeper with more pronounced reverb. Alterative recordings must have been used or roles reprised for a second reading of the lines as the words aren’t always the same either. For example on track 41 “until I hear Arial’s voice from within” becomes “until Arial’s voice do I hear from within”. They may not even be the same “actors” in all cases but they are doing a good impression if not. The curious can download all the audio in a rar from here. I especially recommend tracks 5-7 for some fine Shakespearian acting from Garamond.

The final music track is very reminiscent of the music from Ultima 1-3 on the FM Towns, it might even be the same but I’d have to go back and check to say for sure. It’s inoffensive enough but I’d rather hear the original theme on an MT-32.

I’d love to be able to give the game a go. If anyone has managed to get this running on an emulator and can offer some advice, it would be much appreciated.

Wing Commander Prophecy Preview – PC Gamer

I was going to start blogging through another game tonight but those plans haven’t worked out all that well. My most recently acquired bit of hardware is a Commodore 128 – I’ve wanted a C64 for a long time but the 128 had to be the better bet for Ultima 5 alone. I was looking forward to giving that another playthrough but when I got it set up my C128 turns out to have a faulty RAM chip. No great harm done as a replacement chip is only 99p but soldering it in will be a pain and I have to wait for it to arrive in the meanwhile.

Having failed on that front, plan B was to start on Wing Commander 3 on the 3DO which should have been easy except I discover that every set of AAA rechargeable batteries in the house has gone flat simultaneously and I can’t swap my TV onto the AV channel without the remote. Plan C was Ultima 5 on the NES since that uses the RF connection and I don’t need a remote control for that. This did work but I quickly decided that for once emulation was going to be the better option due to the sluggish speed of the game on the NES. Despite the mostly negative things I’ve heard about it, I actually like the look of the NES port but there is no way I’d make it to the end if I can’t at least double the speed. The lesson with all this is that while the original hardware is usually better, there are definite advantages to emulators.

I thought I should at least post something as I may not get chance the rest of the week so it’s a scan from the August 1997 PC Gamer of a Wing Commander Prophecy preview. If you’ve seen any of the other PC Gamer scans you will know roughly what to expect from their Wing Commander articles by now. As ever they take the chance to have a go at WC4 but are more optimistic about Prophecy even if they didn’t manage to spell it correctly. Interesting to see that Billy Cain agreed with them to an extent saying that FMV was used too liberally in WC4 dominating the experience. Speaking for myself the copious use of FMV is one of the reasons why I love WC4 so much and I was disappointed at the time that it wasn’t kept going in Prophecy. There was a strong backlash against interactive movies by this time though so I’m sure I was in the minority with that opinion.

PC Gamer Wing Commander Prophecy Preview - Page 1 PC Gamer Wing Commander Prophecy Preview - Page 2

Ultima Online – The Ultimate Collector’s Guide

It’s been about a year since Stepehen Emond released Ultima – The Ultimate Collector’s Guide after a successful crowd funding project on Rockethub. This was followed later last year by another successful funding campaign and a December release of Ultima Online – The Ultimate Collector’s Guide + a 2013 edition of the companion book covering other Origin series. I’ve been meaning to do reviews of these for some time but this has been severely hampered by the speed of international mail meaning that I only got my hands on them a week back. I can hardly complain when I didn’t pay the postage however as I have never seen so many stamps on a parcel in my life. There were so many they wouldn’t even fit on the front and ended up spilling onto the sides – I should have grabbed a photo but you’ll have to make do with one of the books themselves:-

20130221_215906

I’ll have a look at the UO guide in this post although it has to be said that these aren’t the easiest of books to review. It’s the Ultima Online equivalent of the Ultima Collector’s Guide so if you’ve seen that you will know what to expect here which is basically lists of near enough every game, book and collectible pertaining to Ultima Online. There is also coverage of Lords Of Ultima, Ultima Forever and various unreleased Ultima Online games with details and photos for near enough every item. In short, if you are into collecting Ultima Online memorabilia of any variety this is the book for you. Just as with the Ultima guide this is squarely one for the collectors and not something you can pick up and read as such. The exception is the excellent historical notes introducing each section which give a history to the development and/or story of each entry in the series, including those which were never released.

As an incurable collector myself and having lived with the original 2012 Ultima guide for near enough a year, I have found it extremely useful to have on hand if I’m searching Japanese websites for Ultima odds and ends. It’s not something I’d use often but identifying some of these items would be a nightmare without it. Now I know my way around the sections I can usually find whatever I’m looking for in seconds. Also, when I want to know if that item on Ebay really is complete in the box, or exactly which version it is I can find everything I need in the one place. The other major use is that it provides a list of things to put on your collecting hit list. I can probably blame/thank the author for getting me collecting some of this Japanese stuff in the first place. Ultima Online doesn’t fall into my collecting niche so much so I was more just curious in this case which may save me from any additional costs this time.

Having said that there is some nice stuff in here that I wouldn’t say no to. I was fortunate enough to get one of the 10 colour guides on the funding campaign and the photos of all the items look great, much clearer than I expected. There is exhaustive coverage of all the different releases for each game but my favourite items tended to be in the later sections with some of more outlandish collectibles given away at fairs or sold directly. The UO snow globes are particularly cool but I’m a sucker for anything you can drink beer out of so one of these steins would do me nicely :-

20130221_215742

On the flip side, there are some Lord Of Ultima collectibles which I wouldn’t wish on anyone:-

20130221_220233 20130221_220249

That has to be one of the worst ties I have ever seen in my life and who on earth thought there would be a demand for Lord Of Ultima aprons? I’ll draw particular attention to the pet shirts which are never a good idea under any circumstances. On the other hand if anyone were to ever sell a Silencer pet outfit complete with helmet I may just consider cat ownership.

There are plenty of other curious items in there, perhaps less so than in the Ultima guide but that just may be my personal collecting preferences showing through. If you want to see the rest of them you’ll have to buy the guide. It’s an incredibly exhaustive piece of work and I can imagine how much time and effort will have been involved in putting it together. It’s clearly got a relatively narrow target audience but if you are one of them the £18 on Amazon is a snip.