Ultima 6 Review – PC Leisure

This is a review of Ultima 6 from PC Leisure, issue 2 (Summer 1990). The review is about as positive as it gets but extremely short. There is a longer section on the history of Ultima most of which is achingly familiar but there were a couple of things in here I didn’t know.

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I didn’t realise that Origin had bid for the D&D license only for their offer to be turned down before it ended up with SSI. I expect I should know this however and may have read it before at some time. SSI did some good games with the license but I can’t help but feel that Origin could have done more. Having said that, we probably wouldn’t have got all the fantastic Ultima spin-offs so it was possibly for the best.

I’d definitely never heard that Tom Clancy was a massive Ultima fan and included the game in one of his books. If he was ever included as a character in an Ultima, I can’t recall it. Does anyone know what book he mentions Ultima in?

Windwalker Review – PC Leisure

This is a short review of Windwalker from Issue 1 of PC Leisure magazine (Spring 1990). This was the first UK magazine entirely devoted to non productive uses of PC’s, although that didn’t mean just games and it was only quarterly.

The review is harsh giving the lowest possible score, although I can’t remember liking the game too much myself. Moebius wasn’t entirely awful but it really didn’t deserve a sequel.

WindwalkerReviewPCL

Inside King Kong

Loaf got confirmation about the King Kong game being Chris Roberts’ first, straight from the horse’s (or possibly gorilla’s) mouth yesterday. I’ve got a couple of follow up articles on it from Micro User.

First off the program listing had errors in it. Anyone old enough to remember typing in games from magazines won’t be surprised by this as you always ended up having to fix something. It was one of the ways you couldn’t help but pick up a bit of programming knowledge if you owned any of the home computers in the early 80’s. The correction is below:-

KingKongKlanger

No one actually asked for it, but I’m posting the follow up article on the King Kong game also. This is from Micro User’s August 1983 edition. In it the code from King Kong is analysed and critiqued for all the ways it could be improved.

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King Kong – Chris Roberts First Game?

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Before he joined Origin and became famous for Wing Commander, Chris Roberts was a programmer over here in the UK releasing a couple of original games for the BBC and C64 and he also did a port of a football game.

Before any of this however, he wrote a couple of games in BBC Basic which were published in Micro User magazine for which he got paid £200 each. I found some copies of the magazine so I thought I’d see if I could track these games down. His first game is described as being based on King Kong in the biography at the back of the Wing Commander 3 guide, so I have to assume this is it from Issue 2 of Micro User (April 1983). I can’t be 100% certain but it’s the only King Kong game from the magazine that year so it looks more than likely. In every other one of these magazines the author either gets mentioned or has his name in the code listing but there is nothing to say who wrote this one.

This magazine comes from the days where you were expected to type the program in for yourself from a listing. For extra money you could order a tape however and you can download the tape image from here and run it in a BBC emulator. The magazine scans are below:-

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A few issues later there was actually a critique of the programming used in the game by one of the magazine authors which went on for numerous pages about how it could have been done better. I’ll post it if anyone is interested but as for the game itself, I have of course fired it up in an emulator to see what it plays like.

The instructions are built into the game. In short you have to fly a helicopter around rescuing some damsels in distress and then shoot King Kong 40 times.

The game has a short bit of music in true 80’s arcade style which plays each time you start a new life. King Kong throws white blobs of some description at me constantly which I have to avoid while air lifting out the two women stuck on the side of the Empire State building. In this first level there isn’t much range to the blobs and I can rescue the women safely as long as I don’t fly too near to King Kong.

The real difficulty here is the controls which are just horrible. The problem is that you don’t simply move left and right in the helicopter but have a thrust key and another to turn it around. The number of times I pressed the wrong key and smacked straight into the building was just ridiculous. The keys may have made more sense on a BBC keyboard layout but I did start to get used to them after several attempts. Another thing to note is that you can only use one key at a time so can’t fly diagonally.

Once the women have been saved, I have to shoot King Kong repeatedly. This is a case of getting in range of his arm and bobbing up and down avoiding the blobs while firing. There is a lot of slowdown when firing the machine gun which makes this easier. There is a Donkey Kong reference at the end of the level before the colour changes and level 2 starts.

The 2nd level is more of the same except it speeds up dramatically and Kong’s blobs have a much longer range resulting in my dying within a second of starting it. I don’t know if it is a problem with the emulation but it would be a serious challenge to last more than a few seconds and I left it here.

For a game written in BASIC, not to mention a first attempt at game writing, this isn’t bad actually. Roberts was only 14 when this was published and he went on from this to have his first machine language game (Wizadore) published and topping the games charts within 2 years. I’ve not been able to track down the other BASIC language game (Popeye) mentioned in the WC3 guide unfortunately but if anyone has it I’d be curious to give it a go.