X-Wing Series Magazine Scans

This post is going to be almost entirely off topic as I was asked a few days back for any more scans I had on the X-Wing series and I thought I ought to share them on here while I was at it. I didn’t need too much incentive to look up info on some of my favourite games although the offer of a donation towards the collection didn’t hurt. I’ve already spent the money appropriately which was never going to be a problem. Half went on a copy of Man On A Mission which incidentally is available to international buyers at about $10 less than Amazon.com at DVD Pacific, and with cheaper postage. They are also selling Wing Commander Academy at a better price so I swapped my pre-order for that while I was at it. The other half of the money went on a copy of A Mind Forever Voyaging which is one of those classics that I’ve wanted for years but it’s rare to see it at a decent price.

Onto the scans anyway. I’ve not read most of these myself yet so it’s just going to be a long list of where I got them from. They are in the order I scanned them which is more or less newest to oldest starting with a Star Wars games supertest from the September 1999 PC Zone:-

Image 0001 Image 0002 Image 0003    Image 0004Image 0005 Image 0006 Image 0007 Image 0008

A review of X-Wing Collector Series from the February 1999 PC Zone:-

Image 0009

This is an interview with Larry Holland from the April 1999 PC Format:-

Image 0010 Image 0011 Image 0012 Image 0013

A review of X-Wing Alliance from the May 1999 PC Gamer:-

Image 0014 Image 0015 Image 0016 Image 0017Image 0018 Image 0019 Image 0020

This is a 2 page ad + review for X-Wing Alliance from the May 1999 PC Gaming World:-

Image 0021 Image 0022 Image 0023 Image 0024

A review of X-Wing Alliance from the June 1999 PC Zone:-

Image 0025 Image 0026

This is taken from the top 100 games of all time article in the June 1999 PC Gamer:-

Image 0027

Another review of X-Wing Alliance from the June 1999 PC Guide:-

Image 0028Image 0029

And one more from the June 1999 PC Home:-

Image 0030 Image 0031

Yet another from the June 1999 PC Format:-

Image 0032 Image 0033 Image 0034 Image 0035

A review of the combined X-Wing and Tie Fighter collections released on the White Label from the August 1998 PC Zone:-

Image 0036

A preview of X-Wing Alliance from the December 1998 PC Zone:-

Image 0037 Image 0038

A review of X-Wing Vs Tie Fighter – Balance Of Power from the February 1998 PC Gamer:-

Image 0039 Image 0040 Image 0041

And another from the March 1998 PC Zone:-

Image 0042

This is taken from the 100 best games article from the July 1998 PC Gamer:-

Image 0043

A preview of Balance Of Power from the January 1998 PC Gamer:-

Image 0044 Image 0045

An X-Wing Vs. Tie Figher review from the June 1997 PC Zone:-

Image 0046 Image 0047 Image 0048

An interview with Lucasarts president Jack Sorensen from the August 1997 PC Zone:-

Image 0049 Image 0050 Image 0051

An allegedly exclusive first look at some X-Wing Vs. Tie Fighter screenshots from the February 1997 PC Zone. There are some interesting early Ultima 9 screenshots on this same page:-

Image 0052

Another preview from the May 1997 PC Format:-

Image 0053

An X-Wing Vs Tie Fighter review from the May 1997 PC Gamer + an interview with Larry Holland:-

Image 0054 Image 0055 Image 0056 Image 0057Image 0058 Image 0059 Image 0060 Image 0061Image 0062

Another review from the June 1997 PC Home:-

Image 0063 Image 0064

One more from the June 1997 PC Format:-

Image 0065 Image 0066 Image 0067 Image 0068

These are from the top 100 games article in the June 1996 PC Gamer:-

Image 0069 Image 0070

Another allegedly exclusive first look at X-Wing Vs. Tie Fighter, this time from the July 1996 PC Gamer:-

Image 0071 Image 0072 Image 0073 Image 0074Image 0075 Image 0076 Image 0077 Image 0078Image 0079 Image 0080 Image 0081

A review of Tie Fighter from PC Power Platinum Volume 1:-

Image 0082

A review of Tie Fighter Collectors Edition from the January 1996 PC Gamer:-

Image 0083

A review of X-Wing Collectors CD-ROM from the January 1995 PC Format:-

Image 0084

A review of Tie Fighter – Defender Of The Empire from the March 1995 PC Zone:-

Image 0085

A tiny review of the X-Wing triple pack from the April 1995 PC Review, which caught my attention because I wasn’t aware that there had ever been a floppy X-Wing collection:-

Image 0086

Another Defender Of The Empire review from the April 1995 PC Format:-

Image 0087

A B-Wing review from the March 1994 PC Format:-

Image 0088

A Tie Fighter review from the October 1994 PC Games:-

Image 0089 Image 0090 Image 0091 Image 0092

Another B-Wing review from the February 1994 PC Zone:-

Image 0093

An Imperial Pursuit review from the September 1993 PC Format:-

Image 0094

And another from the October 1993 PC Zone:-

Image 0095

Nearly done with a Tie Fighter review from the September 1994 PC Format:-

Image 0096 Image 0097 Image 0098

This is a pull out from the November 1994 PC Format with 32 pages of Lucasarts interviews and reviews:-

Image 0099 Image 0100 Image 0101 Image 0103 Image 0104 Image 0105 Image 0106 Image 0107 Image 0108 Image 0109 Image 0110 Image 0111 Image 0112 Image 0113 Image 0114 Image 0115 Image 0116 Image 0117 Image 0118 Image 0119 Image 0120 Image 0121 Image 0122 Image 0123 Image 0124 Image 0125 Image 0126 Image 0127 Image 0128 Image 0129 Image 0130 Image 0131

And to finish off a Tie Fighter review from the September 1994 Edge:-

EDGE 012 - September 1994_Page_068 EDGE 012 - September 1994_Page_069 EDGE 012 - September 1994_Page_070

I no doubt missed some articles along the way but hopefully that should be enough to satiate anyones thirst for articles about X-Wing games. I’ll get all these magazines back where they belong and return to Origin games tomorrow.

 

Theme Hospital Standup Advert

It’s entirely unrelated to Origin but Theme Hospital has just been released on GOG today and it seemed like the perfect excuse to share what is without a doubt the largest gaming item I own.

The item in question is a standup advert for Theme Hospital that I picked up at the same time as the Bioforge one. It appears to have never been used as the foldout supporting sections at the back are still intact, although I’m not convinced they are large enough to hold this thing up in the first place. I resorted to leaning it up against one of my bookcases of old gaming mags in order to grab a photo.

Even as store advertising goes, this thing isn’t subtle and dwarfs the Bioforge standup by comparison. It’s taller than I am and almost brushed the ceiling when unfolded. This doesn’t make it the most practical of collectibles in a house the size of mine but I had to buy it at the price. Now I just need to figure out what I’m going to do with it.

Theme Hospital Standup Advert

X-Wing Series Reviews

I usually like to keep this site strictly on the topic of Origin but I was asked the other day about magazine scans relating to X-Wing and this sounded like a good excuse to search out some articles on one of my favourite games. I expect a lot of other Wing Commander fans will have fond memories of the X-Wing series as well so without further ado here is a review of X-Wing from the May 1993 PC Review:-

Image 0001 Image 0002

Image 0003 Image 0004

And another from the May 1993 PC Zone:-

Image 0005 Image 0006

Image 0007

Moving onto Tie Fighter, this is from the October 1994 PC Games magazine:-

Image 0008 Image 0009

Image 0016 Image 0017

And one last review from the September 1994 PC Format:-

Image 0010 Image 0011

Image 0012

While I’m off topic, I don’t imagine that many gamers can have missed the recent buzz about Kickstarter being used first by Tim Schafer to fund a new point and click adventure and then by Brian Fargo for Wasteland 2. Anyone who knows me at all wouldn’t need to be told that I’ve contributed to both of those. Further to this, it was announced on Tuesday that there will be a Kickstarter campaign to fund a new Tex Murphy game starting up in a couple of months. I’ve been waiting for that particular sequel for 14 years and the only question is how much money I’m willing to throw at it.

I’d like to give a quick mention to another much smaller Kickstarter gaming project. Sherlock Holmes Consulting Detective was a series of FMV based adventure games that started right at the dawn of the CD-ROM era long before games like 7th Guest actually persuaded us all to get the required hardware. The original developer wants to remaster these for modern PC’s and iOS/Android and is trying to raise some funds.

I can’t say I’ve ever actually played any of the original games but as one of the few fans of FMV and someone who has read their way through every Sherlock Holmes story I’ve been intrigued by them since seeing the original reviews. The project is after a fairly small amount of money and you get 9 cases (originally sold as 3 games) for an investment of $9 which looks like a good deal to me. I have a strong suspicion that it won’t get the required funding but if it sounds like your sort of thing head on over to Kickstarter and prove me wrong.

VFX1 – First Impressions & Playing Terra Nova

Having got the VFX-1 working, I thought I’d do a playthrough of each of the 3 supported Origin/Looking Glass games that I’ve already looked at. They are all games that I’d only played the once and wouldn’t have been adverse to trying a second time without the added intrigue of VR. Before I get to Terra Nova, a quick run through on the hardware.

The Forte VFX-1 was first sold in 1995 around the height of the brief VR bubble. It was arguably the leading home use product of the time although there were plenty of alternatives. While hardly cheap to pick up these days, it sold for $1,000 at the time putting it way beyond the means of most of us.

IMAG0264 IMAG0263

The headset is surprisingly lightweight at 1.1 kg and despite its age is still a great looking bit of tech (at least when not being worn). Whether you would want to let anyone see you using it is another matter.

It comes with an ISA card which connects to your graphics card via a VESA cable. The VESA interface restricts the headset to 256 colours although I’ve heard that the displays can cope with more than this. A prototype adapter was built by Forte which took the signal directly from any graphics card’s VGA output although I understand this still relied on the ISA card for head tracking. There is an electronic schema available on the internet to build your own but the cost would be prohibitive with other alternatives available for modern games.

Aside from limiting the palette, the VESA connection means that the VFX-1 is extremely picky as to which graphics cards it will work from. I had to find a 1996 FAQ with a list of supported cards and then track down one of the few I could find on Ebay. Many of the cards on the list are VLB or ISA cards which didn’t leave a huge selection. The time the VFX-1 was being sold coincided with the move toward 16-bit games and early 3dfx cards none of which worked with the VFX-1 with the exception of the Voodoo Rush. This lack of compatibility, combined with the price must have been a major hindrance to uptake and certainly killed the longevity of the product.

IMAG0273

The helmet connects to the ISA card via a 26 pin RS232 cable into the back of the headset. Aside from the video, this cable carries the power (surprisingly drawn directly from the ISA bus) and the audio for the built-in headphones. A second connector is built into the helmet for the included Cyberpuck controller.

IMAG0265

The built-in headphones are sizable and have a bellows style arrangement to accommodate different head sizes. This means they form a tight seal from the outside world and while they aren’t up to the quality on my usual Sennheiser’s they still sound fairly good after all these years.

IMAG0269

The two eyepieces at the front are on a liftable visor, allowing return to the real world without removal of the helmet. They are independently adjustable left and right and can be twisted to focus. Getting this set up right is tricky as your eyes will compensate for focus to a large extent. With the visor down, the ideal position seems to be to get the lenses as close to the eyes as possible. The edges of the covers dig in a little when doing this leaving telltale grooves above your eyes after use.

The picture through the lenses is fairly clear although I rarely manage to get it 100% focused across the entire image. The field of view is a mammoth 45 degrees making it hard to take in the whole thing in one go. I wouldn’t say using this feels like reality as such and is more along the lines of having an extremely low res cinema screen strapped to your face. It’s also apparent that I’m looking through lenses as the light tends to catch around the edge of the eyepieces giving the impression of looking through a porthole.

I’ve found getting the two images in each eye to come together into one image is often quite tricky. Once done it’s fine but it does appear to require focusing your eyes at some point behind the screen which I find quite unnatural. A lot of blinking and large moving 3D landscapes help me out here, but if I just have to focus on something flat in 2D I often can’t do it at all.

IMAG0298

The resolution of the two LCD’s is slightly odd at 789×230. This means that no matter what resolution you play a game at, it needs to be scaled by the hardware which doesn’t help the image quality. It’s also way short of the required pixels for 640×480 making small text difficult to read. Whether this is an issue depends on the game you are playing. Each dot in the image is clearly visible in a honeycomb pattern, as can just about be made out in my attempt to take a photo through the lens.

IMAG0283

The system came with a serial bus interface built into the helmet allowing for hot-swappable hardware. The interface is a precursor to USB although it was barely used outside of the VFX-1 itself. According to a promotional video, the initial intention for Forte was to release dozens of extra bits of hardware to improve on the experience but I can only speculate as to what they were. The only hardware which ever used this was the Cyberpuck controller which came with the VFX-1.

The Cyperpuck is a 3 button mouse replacement which detects its pitch, yaw and roll over a 180 plane in all directions. I’ve not tried to make extensive use of this yet as I’m not entirely convinced by it. I can see the idea of not being confined to sitting at a desk while using the helmet but the included cable attached to the helmet is barely long enough to achieve even that so I can hardly go walking around with it on. Extension cables were available at the time but finding one now could prove extremely tricky. In its favour, use of the cyberpuck is intuitive and works well enough in games not requiring more than basic controls. It is not all that precise however. I’m something of a Quake veteran but you wouldn’t know it when I try to play it with the Cyberpuck and accuracy suffers badly. I daresay I would improve with practice but I stuck solely to mouse and keyboard when playing Terra Nova.

Terra Nova shipped with built-in VFX-1 support for head tracking and the Cyberpuck which is turned on using command line options when starting the game. There are two modes for the head tracking. One uses an independent neck so you carry on walking straight on when you look around. The other mode steers when you look. I went for the flexible neck option. I’m sorry to say that there isn’t any stereo-3D support.

The first thing to note when playing this on the VFX-1 is that since all the menus are in SVGA, they aren’t all that usable through the headset. Throughout my playthrough, I only ever used it during the missions and flipped up the visor as soon as they were over to watch any FMV and read news/email.

Having the head tracking is an interesting experience but not entirely natural for numerous reasons. First off swinging your whole head while looking straight ahead isn’t quite how you would do things in real life. Combined with years of monitors not following me around the room, it’s far more natural to keep staring straight ahead while playing the game and look using the usual keyboard controls. I started to look around more as I got further but it’s breaking a habit generated by years of gaming. Also the all too short cable and extra head weight make swinging your head around considerably more effort than it would be normally. The helmet is hardly going to give you neck ache or anything like that but it does have a certain momentum to it.

Where head tracking does come into its own is looking up and down which for no obvious reason comes more naturally than side to side. It’s a big advantage when drones attack to be able to look in the air and scan around for them. The tracking on the VFX-1 is excellent and way better than the VR-920 I tried some years back which lost its center constantly and needed frequent recalibration. Using one of those was a recipe for serious nechache when you ended up having to look backwards to see ahead of you.

I found that the colours tended to merge together on some of the levels and it didn’t make for the clearest view of the world. The games 320×400 graphics mode doesn’t suit the hardware especially well either with most of the extra resolution wasted. With the low resolution and super-sized view, I was almost too close to the action to see it clearly and battles could be a little confused in terms of telling who I was firing at and locating where the cursor was on the screen.

The hardware cable comes with warnings not to use for more than 15 minutes at a time, which I of course took no notice of. I can’t say I’ve suffered any ill effects so far and it’s quite comfortable to use on the whole. The bit that feels strange is that a central piece of the helmet comes right down over your forehead applying a reasonable amount of pressure when the visor is up.

Having played the whole game, the VFX-1 is probably is the best way to experience it but it both adds and detracts. The colour palette didn’t always suit the VFX-1’s LCD screens and the view wasn’t as clear as I would have liked. I certainly enjoyed myself but I’ve been more impressed with my experiences on some of the other titles I’ve tried.

I think my opinion of Terra Nova remains the same after the second playthrough. It’s fun but could have been so much better. The story is largely throwaway and the missions only get going right at the end of the game. The engine and game mechanics are excellent though and it was a prime candidate for a mission pack if any game ever was. The game I really want to play on the VFX-1 is System Shock which will be the next candidate for a replay.

Setting up the VFX-1

I spent about 4 hours messing around with the VFX-1 last night. This isn’t going to be a review as I can’t say I’ve formed much of an opinion yet due it not proving to be the easiest bit of kit to set up. This post is more of a catalogue of my misadventures in getting it working. There aren’t going to be any photo’s or anything yet. My games room currently looks like a bomb has hit it with game boxes and PC parts all over the place.

The first problem with running one of these is that it comes with a separate ISA card which you connect to your video card’s VESA connector. The video is passed through to the ISA card via this cable and then on to the headset from the back of ISA card. The problem with this interface is that it can only cope with 256 colours and is picky on which video cards it will work with. My Voodoo 3 isn’t supposed to be one of them but I found a list of working cards in a 15 year old FAQ. I was originally going to buy a Trio64 but the guy I bought the card from threw in an ATI Mach 64 card. The cable supplied to connect the cards is ridiculously short. It wouldn’t be a problem if the connector wasn’t right at the far end of a fairly long ISA card. I just about got it to reach by moving everything around to get the two cards in adjacent slots but it’s still a stretch.

Everything’s connected up so I turn on my PC, swap the graphics to PCI instead of AGP in the BIOS and when it reboots I have nothing on my screen. The PC is booting up OK but I can’t see anything. I mess around with the graphics card trying different slots etc, I drag out another old PC or two to test the card but I’m getting nowhere and start to think the card must be faulty. After turning the place upside down looking for another PCI graphics card (and not finding one), I figure I could try connecting it up my Voodoo 3 to see what happens. The supplied cable is too short to reach between the ISA and AGP slots but I figure a floppy cable ought to work.

I connect the cards with a floppy cable, set up the VFX-1 software and try again. The good news at this point is that my VFX-1 is clearly working as the software picks it up and the screens light up. I’m not getting a picture though so it clearly won’t work with the Voodoo 3. I’m thinking that maybe the Mach 64 might not work with a monitor but may still connect up with the VFX-1. I set all that up again and actually get a picture on the headset now I have the software installed. I should be set to go here but the resolution isn’t fantastic on these things so reading text in a dos prompt is a non starter. It still isn’t a workable solution and I need to get my monitor working

As a last resort, I swap from my CRT to LCD monitor and as soon as I do that I’m getting a picture. If a 1995 video card wasn’t going to work with a monitor, it surely should have been the other way around. Having wasted an hour or two on that, I then proceed to try setting up the headset.

The headset has adjustments for each eye. It’s possible to slide each eye piece left and right with the aim of centering the view on your iris. Each eye piece has to be focused individually. This sounds simple enough but whatever I did, I couldn’t get it so that I had one single image in front of me. It just looked like two overlapping images and I had to close an eye to be able to make any sense of it. I spent ages messing around with different helmet and eye positions, then out of the blue while running the Magic Carpet intro it slides into one image. It’s like looking at one of those 3D images that suddenly clicks into place. I never could do those things which might explain why I had so much trouble with this. It turns out that the key for me is to have some sort of moving landscape on the screen, at which point my eyes focus and it looks like the one screen floating in front of me.

I’d like to say that was the last of my problems but trying to get head tracking to work in games proved just as tricky. I’d start them up but they wouldn’t detect the headset. The VFX-1 uses a TSR and I eventually learn that this doesn’t like being loaded into memory before the mouse driver. I only found this out relatively late last night and support in games was still temperamental. I expect a lot of driver tweaking is going to be in order. I’ve got stacks of versions of the VFX-1 software. The fact that the relevant sites see fit to store all these versions is probably telling me something.

The final thing I wanted to get working was Stereo-3D. This is only supported in a few games but true 3D is one of the main appeals of a VR headset. I tried this with numerous games unsuccessfully. Magic Carpet and Descent just give me two side by side images. System Shock goes dark and I can only see the cursor. Darker is all flickery like it’s alternating frames shutterglasses style. I’ve not had chance to search the web for help on this yet, so I hope I’ll be able to get it working with some tweaking. It may only be a driver issue but I’m suspicious that I may end up needing to swap graphics card. There are plenty of supported cards on Ebay at £1-2 so I’ll pick one up if I can’t get it working tonight.

All this struggling with the technology has meant I’ve not actually tried to play a game for more than a minute or two. I can say that the low resolution is a serious problem if you want to read text. I can just about make it out most of the time but it’s not great. The help screen at the start of System Shock is a mass of gibberish. The in game graphics don’t look bad at all though. The colours are good, possibly not as bright as I’d like but there are some little adjustment screws for each screen if I feel the need to tweak that. I’m impressed with the field of view which is far larger than I was expecting. I tried a pair of Vuzix VR920’s some years back and the screen size on the VFX-1 is considerably bigger. From the little I saw, it was extremely immersive flying around in Magic Carpet and the game looked great even in 2D. If I can only get it running in 3D, I’m going to seriously enjoy playing that one in VR.

The weight on my head isn’t too bad all things considered although you certainly won’t forget you are wearing it. I still feel kind of like I’m still wearing it hours later so it leaves its mark. It’s as much the snug fit as the actual weight. I like the ability to be able to flip the front up and down and it’s pretty much required if you have to stop and read text off your screen. The built in headphones are great and provide a real seal on outside sound. A volume control would have been nice but I can sort something out by rerouting the sound through my other PC. It all looks promising so far. I wish it had a higher resolution but I was aware of that limitation and from what I’ve seen I don’t regret spending the money. Even when it’s not working, it’s a cool looking bit of kit and worth having around for decorative value. I’ve set all of tonight aside and should be able to put it through its paces properly when I get in from work.