Untima 9 – Descension

3 posts in a day! This is the last of the Ultima parodies at least that I know about. It was written in 1995 after the announcement of Ultima 9 Ascension but long before the game ever came out.









The games intro shows you as a student making your way to the lands of Sodom to once again team up with Lord Finnish. There is no sound in the game but this is clearly going to be a step up graphically from Ultimuh.

 

I get to assign some stats before I begin. Brawn clearly affects my fighting ability. I’m unclear as to what effect if any the other two stats have even after playing the game.

As soon as it starts, I can see that this is going to be an Ultima 2 parody. The graphics and indeed near enough everything else in the game are just like Ultima 2 complete with the simple conversation system, purple tiles, etc…

Just like in Ultima 2 there are loads of real world characters to talk to like Roger Waters. The strange thing about playing this game is that it is clearly a parody yet it’s not always that obvious as this is exactly the sort of thing that happened in U2.







LB has  a lot to say and gives me the details of the quest. His favourite children’s book has been stolen by a creature known as Bunnicula. I’ll need a fancy weapon to defeat him/it and gain his book back. He also offers to increase my hitpoints for gold in true U2 fashion.

While I’m in the castle I take the chance to explore. There is an armour shop where I buy myself a Gorilla suit which appears to be what passes for the games best armour.

I notice a figure lurking around the back of the castle so I figure I must need to talk to them. Having walked all the way around they are less than helpful.

The world map (and the dungeon when I get that far) has a load of pre-placed monsters which just have to be killed once to remove them from the game. They don’t reappear when you reload either (Titan Quest should have taken a note from this).

The world map is about U2 sized and I head East through the mountains to find the Lamer Lycaeum.

I’m told to go and meditate at the center of the Circles of Mania.

I saw these earlier and head straight back to learn my spellcasting.



When I get back to the Lycaeum, Ale is dead and I have to help inter him (with the aid of David Bowie).

I carry out this job. The other graves are for things like the Apple 2, COBOL, etc….

I then get the opportunity to buy two spells when I want them. I never actually use either of these spells in the game though. The games other two spells require me to aid two of Sodom’s residents (Trent and Pink).

I’ve not met Trent yet, but Pink is here in the Lycaeum muttering something about marbles. I’ll figure that out later.

I go back to the world map looking for locations and find a dungeon in the Northwest called Mustard.

In here Skot, the Skottster offers to teach me scat for 1000 gp. I’m sure I’ll need this so I grab the gold and learn my new skill.

Mustard is a very large and mazelike 2D dungeon. In the middle is Bunnicula itself. I can’t harm it for now and have to run away Monty Python style. I do gather a lot of goodies from exploring the rest of the dungeon before I head back out to buy food and hp in LB’s castle.

In the SW corner of the map is a helicopter but I can’t get the thing to take off so I leave this for now and head further east to find the town of Sodom.

I learn that Pink stayed in the hotel here.

And searching the drawers in one of the rooms nets me the bag of marbles.

I also find Trent and he takes the peanut butter I didn’t know I had off me completing one of my quests.

A demon in the SW of Sodom gives me a useful tip about the drinks in the bar. Sure enough buying different drinks raises different stats and I use this to increase my brawn. For the rest of the game I can  kill all the monsters with one hit.


I take Pink’s marbles back to complete that quest.

And I can now buy both the Armageddon (useless) & Flight spells. The flight spell allows me to use the helicopter. I have to be careful not to get stuck here as I need to use a spell every time I fly.

The copter gets me to a previously inaccessible island with a tower.

In the middle of here is a character out of the Young Ones who tells me he has the sword I need but his key was stolen by the hillbillies.

The tower is another dungeon with loads of treasure so I keep exploring. I always need money in this game to increase my hitpoints.

I now fly round the map looking for another location where these hillbillies could be. I do find this tree which gets me some ultimately useless talking fruit.

Since I’m getting nowhere I head back to Mustard dungeon. There were some energy fields in here which do me 1000 damage when I walk through them. I have enough hp to survive this time. Sure enough a sign on the other side makes me think I’m heading the right way.

I scat the king of the hillbillies into submission and take his key.

This unlocks the door in the tower and I get the sword of slack I’ve been looking for.

Two hits with this and Bunnicula is down.

I have enough hp left to make it through the fields to the chest with LF’s book.



I head back to his castle and hand this over. He then sends me to his rocket to fly me back to Earth.

I hop in the rocket and the end cutscene starts.









This was a very faithful take on Ultima 2. I didn’t get a lot of the humour and it’s nowhere near as amusing as U4P2 but it’s still an enjoyable enough game and it does raise a few smiles. In copying Ultima 2 it hasn’t exactly picked the height of the series although this was arguably more fun than U2 itself was (if a lot smaller). I like the fact that this was the work of one guy just like the original game and it shows in the bizarre nature of the world. It’s worth a look for Ultima fans but this is a seriously oldskool game by any standards and plays just like it’s out of the mid 80’s apart from a few VGA stills.

Ultimuh

Another Ultima parody then. There are more of these than I realised and now I’ve started I may as well keep going with them. This one is Ultimuh which was done by a couple of teenagers back in 93.


First impressions aren’t great as the graphics are not exactly fantastic. However, if you think it looks bad you should hear the MIDI background music which plays constantly throughout the game.

The instructions are on two pages of text at the start….

.. which all seems simple enough.

The game itself abandons nearly all RPG elements and is a side scrolling shooter, sort of.

You basically hold down right and wander along bumping into giant potions and monsters.

The monsters just stand there and you bash them with your wand until they vanish. The potions replenish my magic when I walk over them. Bizarrely all my hp keep going up while I’m fighting which is at least going to make finishing this game nice and easy.

I do quite like some of the monster designs although there are only a few different ones. The aim of my quest is the golden amulet.

I have to repeat this process 8 times until I find the right amulet. Apart from the ground changing colour and having to bash the monsters a bit more this is the same every time.

After a lot of wand waving, I find the final amulet and the game ends. I don’t like to be too harsh about fan-made games so I think the less said about this game the better. It could almost have been designed to annoy an obsessive Origin blogger except that it is mercifully short. It’s been a long wait but this now tops the list as the worst game on this blog as Escape From Mt. Drash was clearly the better title. I’ve got one more Ultima parody left, fingers crossed that it’s better than this one.

Ultima IV Part 2 – Day 2

I head for the nearest dungeon to explore. There are no 3D graphics in this game unfortunately, but the 2D graphics work fine anyway.

They may not have the 3D graphics but the dungeons work in a similar manner. There are occasional doors and when you go through these you get a predesigned room with monsters, hidden switches, treasure and the like. An early room has what looks like a guinea pig monster and nothing else, but a bit of search reveals a hidden door with a switch. This opens up a room to grab a very useful magic axe. It also summons a load of demons who kill me before I can get out again.

I wake up back in LB’s castle. This time I ask him about the orb of cheating, which I’ll confess that I use liberally for the rest of the game. Some of these quests would have taken forever without it. The orb will take me to literally any location in the game.

I go back and finish off the dungeon then head for Jhelom.  They all want to be drummers here including Geoffrey who sends me on an errand to buy him some drumsticks in Yew.

I also meet a character from a game called Rogue (I think) which I’ll confess means nothing to me. They send me on a quest in Destard to infiltrate the lair of Professor Atombender and get his secret code from the 5 computers.

Before I try that I go to Minoc. I’ve got enough money from the dungeons to buy the runes and the sigil.

Then it’s straight to the shrine to get my first letter.

There is already a letter in place here so it looks like Spirituality is done for me. I think I can guess what the word will be but I may as well do this properly.

Srin Val is hanging around in his usual spot and is doing a bit of landscaping. He finds the environment a bit wetter than he would like and wants me to help him out by putting a load of sand into the lake here.

To do this I have to board a wheelbarrow to let me carry the very heavy load then walk up to the lake.

I dump in the sand, making the map a bit more Ultima 5 like in the process and in return I get the Pentagram of Heavy Metal which will be the sigil Dupre was talking about earlier.

I still need the mantra so I head back for this and then visit a couple more shrines.


Yew is next. Drugs and sex have combined to make Yew the town of virility. Jaana is as affected as anyone and invites me into her bed chamber to use a powerful clit sucker.

While here I get the next sigil.

But Katrina pops up again to spoil my fun.

I stop by the courthouse next. I have to help decide whether Michael Knight (from Knight Rider) or Magnum PI is the most virile by talking to them and then telling the judge my decision.

I think I can pick whichever I want here and this gets me the mantra.

Finally I get the drumsticks made for Geoffrey who gives me the sigil in return.

I head for Destard now and soon find the lair of Atombender. There are some tough robots in here but I’ve netted enough goodies from my earlier exploring to be ok getting through here. Interrogating each computer gets me one number of the five number code.

I head back with this code and I’m ready to do another shrine.

Magincia now, and Mariah is running a pizza house here. The principle of drugs means that this place is now the city of intoxication and all the students here spend all their time drunk. Mariah gives me a pizza so I can talk my way into the dorms and grab the sigil.

I get the mantra from a depressed wizard hanging around outside. I think he is from an SSI game but it’s not one I played.

The pizza ruse works and I get the keg of intoxication and head off to another shrine.

I carry on exploring dungeons. Some of the rooms have some interesting designs like this Pac-Man room, although Ultima Underworld did it first.

I also reach level 10 which is the maximum in this game. This knocks my hp and mp up to 200.

Hythloth has a space invaders room to keep the Atari references coming.

And also a suspicious looking spot which I’m sure I’ll need to use later.

I’ve still not visited Skara Brae which is now the city of partying. Shamino is particularly affected. I do learn that his toga is the sigil of partying but he won’t give it to me.

One of his buddies gives up the mantra easily enough although I’ll never need it.

Another gives me the key to getting the toga.

I just have to say beer to Shamino a few times…

.. and the result is something I never wanted to see. I do grab his toga though.


While I’m around I rent a room and meet the ghost who turns out to be another Pac-Man. He gives me a load more shotgun shells which I ran out of ages back.




I’ve now got all the sigils so I visit Hawkwind and he creates the Guardian to look after them .  Now I have to consult the codex which means raising it from the abyss.

Julia says she can help me but I have to get her a Mystic staff which will mean a trip back to Cove.

I finish off the last couple of shrines first as I know I need the word….

The ankh now lets me in and I get a full set of Mystic gear + more cash.

After a bit of innuendo Julia hands me a fishing rod.

I head for the abyss and raise the Codex straight up.





It tells me exactly what I need to do to get rid of the three villains.

I head back to Hawkwind once again, and he gives me the talismans I’ll need to enter two of the keeps.

Mondain’s castle is fairly easy to get around. I have to fight off a few guards but I soon scarper with his bong.

I throw this into the sewer and corrupt the Shadowlords in the process.


Minax’s castle is very familiar. To be fair the CGA graphics in U2 were actually in decent colours if you had a Tandy 1000 that could do composite colours but this is how most of us remember it.

I’m here to steal Minax’s makeup and hence her youth. Her beautician sends me off on a quest to Planet X first. He wants me to annul her marriage so he can run off with her himself.




Planet X looks much the same as ever when I get there and I’m still in CGA.

I run into a familiar face outside the town.

After flying millions of miles to get here Father Antos is about as chatty as ever.







There is a bit of unneccessary fun to explain the lack of space exploration in future Ultima’s on the way back home.


Then I finish off my quest by handing over the wedding ring….


…and using the makeup on myself.

Hawkind now gives me the final talisman so I just have to see to Exodus.

His castle is seriously dangerous and I die a few times before I make it to the end. I haven’t got the cards yet though and there is no clue as to where to get them.

It turns out the mayor in Paws has them but I have to carry out a few tasks first.

First off I need to seal all the dungeons,

Secondly I need to get some maps from Bucaneers Den and deliver them to Magincia.

And finally I need to petition LB to change all the signs to runic.

I head for LB first and he signs straight away.

I then glue up all the dungeons one by one. The orb comes in very handy for this.

Finally, I get the maps from Bucaneers Den…

… and drop them off in Magincia.

The mayor hands over the four sound cards which would be enough to ruin any amp. I head back to Exodus’s castle, look at his amp and the end cutscene starts.















That was my longest post in a while although I’ve let the screenshots do most of the work for me. Once I got started on this game I was hooked and had to play it to the end. I honestly had more fun playing this than Bioshock 2. If that doesn’t make me a retro gamer I’m not sure what does but it’s made me want to dig out some of the old Ultima games and play them again. The humour and design of U4P2 were just superb and a lot of time and effort must have gone into it. This is the nearest you’ll get to playing another classic Ultima with a load of laughs thrown in along the way.

Ultima IV Part 2 – Day 1

Having started on the Ultima parodies it’s on to Ultima 4 Part 2 – Dude Wheres My Avatar. This is another fanmade game that takes place between Ultima’s 4 & 5. This was released about 6 months back if I remember right and other than seeing it mentioned on Dino’s Ultima page I know nothing about it.





The game has “borrowed” a load of graphics and music from various Ultima’s which is no bad thing. The intro shows Mondain + family have somehow made their way to Earth and are all on Jerry Springer. As always happens on that show they fall out and Exodus runs off to cause trouble.


I receive a phone call from the gypsy who is summoning me back to Britannia and does my usual career guidance interview only down the phone this time.

I pick my typical fighter route and when she asks if I’m ready I get the bright idea to take a bit of modern technology along this time.

When I start the game itself, I’m in LB’s throne room. The “modern” graphics are replaced and this really does look and play like Ultima 4 or 5. Some of the keys are a bit different or missing and I’ve only room for one party member but all the important stuff is there and I instantly feel at home. I can even go round pinching torches from the walls in true U5 style.

LB tells me a familiar tale. Mondain, Minax and Exodus have returned and set up camp in each of the 3 strongholds corrupting all of Britannia’s virtues in the process. LB isn’t going out until it’s safe so it’s up to me as ever to go and fix everything.

The conversation system here works using the familiar keyword system. I have to type the words in rather than click on them but I’m not so sure I didn’t prefer that anyway to the system used in U7 so it’s all good as far as I’m concerned.

The castle is locked up to keep LB safe. He does have a secret escape route I could take but I’m not strong enough to open the door yet so I keep looking around.

I can explore the storerooms, searching barrels for food and equipment. I find most of the main items I’ll need here like a map and sextant + some armour. I can equip and use all of these just like in a real Ultima.

Next to this room is a book pointing out one of the major issues with Ultima sequels, although to be fair you could carry over your characters between 4,5 &6.

It does sound like a good idea though and LB does the honours and I’m now strong enough to open the secret door and head out into the rest of the castle.

I find Hawkind in his usual spot listening to some suspect music. He looks a bit different is as helpful as ever and sends me out to find Iolo in Britain.


The world map works just like in the original Ultima games complete with obscured sight and the day/night cycle. I head for Britain.

I go straight into the bar and soon find out that Britain is following a very different virtue these days.

This could be fun but Katrina shows up from nowhere to spoil things.

Iolo is in his house nearby. He is the only one in town unaffected by the new virtue. By running backwards and forwards between him and Gwenno I track down the cause of the troubles to a corset given by Iolo to his wife which is actually the new sigil.


I show the corset to Hawkwind. I feel a series of quests coming on at this point. I’m going to have to gather the sigils and mantra’s for each corrupted virtue. I’ve also lost the runes so I’ll need to get a new set of them from somewhere. I don’t ask LB about the orb of cheating. If I’m going to do this I may as well play it properly.

I track down the mantra for sex in Britain’s bar.

Then it’s off to sea in LB’s boat which was parked up in Britain. Sailing around is much like U5 but there is no wind in this game so I can move a bit more easily.




I go to Paws first and get sent back to ask Iolo about Smith which I do. This explains part of the Ultima 5 plot then, sort of…

It’s down to Trinsic next. Dupre has been corrupted and now worships rock and drugs. The three new virtues are sex, drugs and rock and roll in all their various combinations. He tells me about a symbol he saw in a dream of a pentagram which I need to keep my eyes open for.


I keep exploring the land and have to fight a few creatures. The monster graphics are all the same but the descriptions are a bit different.

I try to get into Serpents Hold but I can’t get in without a symbol of some sort.

I can’t get into the shrines either without the runes so I keep exploring the towns instead.

I find Cove and it appears to be populated entirely by characters from the Dukes Of Hazard. I really like the background music here as it does Duelling Banjo’s playing slowly and if you end up in combat it belts into full speed. I learn that Boss Hogg has the mystic weapons locked up around here. Daisy tells me to trick Jesse into giving me the key which isn’t too tricky and I let myself into his store.

The temple is haunted by the ghosts of 3 old computer games..

The tell me to talk to the Ankh and I learn that I’ll need to come back here when I’ve done the shrine quests. I expect I’ll be getting a letter from each one that makes a word just like in Ultima 4.

Its Magincia next which is now a rehab clinic. This makes sense I guess since this town must represent the virtue that has no sex, drugs or rock and roll.

I get sent on a familiar quest here to find the most rehabilitated person in town.

The towns are fairly small in this game so there are only 4 to choose from. The one that makes the least sense is the one that I’m supposed to pick. In return I get the tract of rehab which is the sigil for this place.



I stop in at Buccaneers Den and seem to have slipped into Sid Meir’s Pirates. There is nothing constructive I can do here for now anyway. Maybe if I clear the area of monsters I’ll get a reward of some sort but I expect it’s just a joke.

I head for Minoc and meet the runemaker. I don’t actually remember meeting this guy but he must have been in Ultima 4. I apologise for not asking him for the runes in U4 and he agrees to sell me some for a very reasonable 80 gold pieces. Unfortunately I spent about that much on poison cure potions so I’ll need to get some money from somewhere.

Donating to the begger here gets me the new mantra. He warns me about the bar here but I head in and explore.



My old companion Julia has taken up a new line of work due to her new found virtue of dancing. I’m going to need a whopping 1500 gold pieces to buy her sigil so it’s time for some dungeon delving next and see if I can’t earn a  load of money.

I’m seriously enjoying this game. A lot of the humour won’t mean anything to anyone who hasn’t played the series but it pokes fun at the inconsistencies and loopholes in Ultima plots and is enough to make any fan of the series laugh. Like all good parodies, it is set against a serious backdrop and the actual gameplay is just like playing another Ultima game. Sure it’s been simplified a bit but it’s still an impressive effort and I was always keener on the talking to everyone in Britannia part of these games than the stat building. Just the opportunity to play another Ultima game would have been enough to get me interested. I have run into a few bugs but nothing too major. The background graphics vanish sometimes which is a bit distracting but nothing I can’t cope with. From what I’ve seen so far, every Ultima fan should play this game.

Ultimerr

Just a quick walkthough post this time as I play the AGS fan-made game Ultimerr. This was made by a guy called DGMacphee and is a very short adventure game parody. Despite the title, it’s not specifically a parody of Ultima but manages to fit in a whole host of references.

I play Abitar a likely looking helmet headed hero who has just arrived in the kingdom of Anthrax….

Walking onto the second screen gets me my quest which is to collect the three parts of the white gem and use it to create a portal to reach the evil Prince Foreskin who is brewing a potion to destroy the lands.

I head South and into a small town. There are a load of buildings I can explore here. All of them are very similar looking 1 room affairs. The first is the shop and the gem I want is for sale here at a price I can’t afford. I do start the game with 4 gold pieces which will buy me a load of meat so I grab that.

The next building is the local whorehouse owned by the Pimp of Persia. He wants me to recruit a prostitute for him. I can see that the humour isn’t exactly going to be sophisticated but it’s still entertaining enough. The conversations have a bit of a monkey island feel to them in fact although you would never have seen this quest in Monkey Island.

Building 3 has Jack Bates & mother. His mother is not talking to him, allegedly because he sold the cow for some beans but more likely because she is dead. He gives me his psychotherapy ticket at least.

I use this in the next building to get a session with Sigmund Froid & a free book on computer game character analysis.

Building 5 is a dress shop owned by Kalvin. He wants some material for his dresses.

And the final building is a hairdressers with a wig which I promptly steal.

I’ve run out of stuff to do in town so I head back to the altar and West. There isn’t much I can do here either except grab some cotton.

That only leaves East which leads me into a mysterious cave.

This is an Indiana Jones reference clearly enough and I have to take the leap of faith.

I get halfway only to realise that I’m not walking on anything.

Next is a prime number puzzle which is easy enough.

And at the end I grab my first gem.

It occurs to me at this point that I’ve got all the beef from the shop. Giving this to Jack is kind of getting his cow back and sure enough it gets me some magic beans which I grow into a beanstalk.

I climb this to the obligatory castle.

The giant up here has issues with eating people. I hand over the book I got from Freud and now have gem #2.

Kalvin takes the cotton in return for a dress. I nearly have a disguise but I finish it off by grabbing two coconuts from the beach.

I don my disguise and head straight off the the pimp to work my way up to 3000 credits.

Lord English promptly shows up….

…only to get a nasty surprise.

He does leave behind his trousers and wallet complete with an Antrax Express credit card.

I use this in the shop and I now have all the pieces of the gem.

I summon up the portal.

And come face to face with Prince Foreskin. Unfortunately he is behind a forcefield.

I use the gem on him and summon Bruce Campbell! He uses his godlike status to walk straight through the forcefield and finish the game.








This game only took about 20-30 minutes to play but it was always entertaining while it lasted. The humour is well done although more than a little juvenile at times. The graphics are extremely basic but they do the job. The game also has a tendency to crash when you change location so I needed to make sure I saved fairly often. I can’t be too critical with a fan-made game like this anyway. I’m sure the games author didn’t expect anyone to even be playing it, nevermind doing a writeup on it about 15 years later. It’s still a fun little game and well worth a go if you have half an hour spare.