Wing Commander : Unknown Enemy – Day 2

It turns out the the Fralthi in Mission 2 was just a support ship and we still need to take out a Ralari in the next mission.

We get to fly captured Gratha’s from the Fralthi. These don’t really handle any differently from anything else I’ve flown but I do get a new HUD.

I fly against Salthi’s for the first time in a while. They are really small in this game and remind me of the little ships that broke away from the Manta’s in WCP.

We are supposed to go searching for the Ralari but get called back as it attacks the Dauntless.

This mission is tough but not to the extent of the previous one. The biggest problem is taking out the Ralari as the fighters are easily dealt with. My wingmen can take out its engines but the torpedoes are always shot down when going for the bridge. On one pass the Ralari just ignores me and I get in to point blank range and take out its turrets without it shooting back. As soon as these are down the torpedoes get through and its gone in seconds.

I get my next password for the fiction. I notice today that each type of fiction can have several sections. I managed to miss this yesterday and missed quite a bit of the story. It makes a bit more sense now. It is actually set in the SO time period. The border worlds just have to make do with old technology which is why we have all these ancient ships from WC2. Why we are up against the Kilrathi I don’t know but the main part of the plot concerns the Border Worlds mobilising to withstand the bug invasion which is where all our ships are going and why we have to make do with Scimitars.

There is another cutscene after the mission but they all skip by in seconds so I can’t tell you anything about it.

In addition there is an in-engine cutscene showing the Intrepid from WC4 being attacked by bugs.

Mission 4 has me investigating what happened to the Intrepid.

I get to choose a Banshee if I want this time. WC4 technology has to be better than WC2 so I go for this.

When we get to the Intrepid there is nothing but wreckage. One of my wingmen flies over to investigate and a load of bugs fly out of the hangar.

After fighting these then defending some transports, I’m called to defend the local starbase. I’m going to be seeing a lot of this place. This mission is pretty tricky and I try it quite a few times. Eventually I get the idea that I just need to hang around the base and take out any torpedoes launched at it. As soon as I go for this tactic, only one torpedo is fired which I take out and my wingmen + the Kilrathi from the Fralthi who are now helping us out take out the bugs in absolutely no time.

I get to dock and refuel before carrying on. Next I have to defend more transports, then its back to the base to defend that again, then off to the Dauntless to defend that, then back to the base escorting the Fralthi to yet again defend the base and finally back to the Dauntless . As soon as I go defensive, this mission is really easy but I hardly take out any torpedoes so I’ve no idea why it made such a big difference.

The next mission is a straight scramble and protect the Dauntless. This is the easiest mission in the game so far by a mile. I complete it first time with no trouble at all.

Mission 6 involves escorting two sets of transports to a jump point.

I get the first set to the point without any real difficulty.

I then have to refuel by docking with an Avenger. The technique for this seems a bit hit and miss. I’m supposed to close within a certain distance and slow to a particular speed.

This is easier said than done and doesn’t seem to trigger the docking. In the end rocking my throttle back and forth when I get close does the trick.

The second escorting proves to be harder and I lose two ships. I have to defang a capship as it closes on the jump point and the transports but don’t start this until too late. I’m aiming for the winning path so I’ll have another go at this mission before I go any further.

The difficulty level of this game has varied today but for the most part these missions are still extremely tricky. Some of them are really epic in length and failing at the last point is galling to say the least. None of the missions have been as over the top as the Fralthi mission and have been a bit better judged but you couldn’t aim this game at anyone except serious WC fans as they wouldn’t be prepared to persevere. I am going to get about a weeks worth of decent gaming out of UE by the looks of it though. When I started I was expecting to breeze through 11 missions in one night.

Wing Commander : Unknown Enemy – Day 1

Wing Commander: Unknown Enemy is a fan made mod for Special Ops created by the team that went on to do Standoff. It’s not a game I know much about and if I’m going into a game not knowing much I prefer to keep it that way rather than picking up any spoilers. I do know it was released about 10 years ago and created as an attempt to be the best WC fan made game available at the time.

To this end, it comes with a fiction viewer as well as the game itself. Completing a mission gives me a password which opens up a bit more of the text. This is a nice idea – it’s a pity it couldn’t be incorporated into the game itself but it’s not a big deal to exit and restart the game after each mission. The writing quality is fair, positively good for fan fiction but you probably wouldn’t get a book published writing like this. I could level the same criticism about the plot in most games, having said that. For a fan game, this stuff is well above what you would expect.

In brief, the plot revolves around a Border Worlds ship called the Dauntless where I am a Wing Commander.

The game even has an introductory movie. From what I can see, this looks well done but it speeds by at 1000mph and is over in a couple of seconds presumably due to my processor speed. I can see it’s more for show than anything else so I don’t worry about missing it.

There is a bit of an intro showing my carrier and a few ships taking off. The first things I notice here are that all the models are new and that this game is going to be set around the WC2 timeline judging from the ships. The Dauntless bares a strong resemblance to the Concordia only we get to see it in full 3D. There is new voice acting as well – the acting isn’t always too strong but it works better than you might expect.

The first mission is a simple patrol, with the option of inspecting freighter craft for contraband.

I get a choice of ship – a Scimitar or an Epee. I remember both well from Wing Commander 2 – I’d rather be in a Broadsword but maybe I’ve got that to look forward to. I go for the heavier Scimitar.

I get a better look at a few of the new models when I take off. They aren’t up to the level of detail of the original Secret Op’s models. However, they do look very faithful to the WC2 originals. It does look as though the sprites of that game have been brought to life, with perhaps a small loss of detail but even so it gives the game a retro feeling instead of just being amateur. It was a good choice to take the game back in time.

I can literally just autopilot 3 times and complete this mission but if I want to do it properly I discover that I have to inspect all the transport ships and one has contraband. It refuses to surrender and we get into a fight.

It’s joined in the fight by mining ships. These have no shields and are extremely slow. It’s a reasonably easy start to the game. My biggest problem is getting them in my sights but they drop in a few hits when I do. I’m also having to get used to actually aiming again after playing Starlancer.

I should mention the music which is all original to UE. It’s in the spirit of WC2 and while it loops more than I would like it wouldn’t be too out of place in that game. It changes track during battles just like WC2 picking up the pace. A lot of the radio chatter is original too but the taunts are taken from Secret Ops – some of these are out of place as they mention bugs or Casey but it’s easy to ignore this.

After wiping out the fighters we strip the transport of all its guns at which point it surrenders.

We escort it to a base and fly off to complete the patrol.

After completing the mission, I get my first password for the fiction. I’m struggling a little to tie the fiction in with the mission I’ve just flown + the one I’m about to fly. The story talks about the Dauntless losing all its squadrons as they are transferred out and the ship itself it prepared for retirement.

Mission 2 is capturing a Fralthi. This is the first time I’ll have been up against the Kilrathi in a while.

There is another example of the branching mission system used in UE early in the mission. There are two incoming groups of fighters and I have to pick which one to intercept in an attempt to find the Fralthi. I go for the Dralthis/Vaktoths. I don’t remember any Vaktoths in WCP – the models appear to have been stripped from WC3/4 and copied over into the new engine.

As soon as I arrive, I get a message saying the Fralthi is withdrawing into the asteroid belt and I have to afterburn to locate it before we lose it’s signal.

When I do see it, it just sits there and there is no sign of an asteroid belt but I’ll suspend disbelief for now.

Taking out the turrets on this thing is phenomenally hard. The ships in UE are more like those in WC2 in that you can die in a few hits. This makes taking on turrets nearly impossible.

I try this mission over and over again until eventually I luck out and my wingmen come through for me. We are also joined in the final battle by some more ships. They all have a habit of getting themselves killed which is where the luck comes in.

This gets me another password. I think this mission stepped over the line between challenging and frustrating. If the missions continue to get harder then I’m going to have problems finishing this game. I guess I have to bear in mind that this whole thing is only 11 missions long and would be over in no time with the same difficulty level as Secret Ops.

So far UE looks pretty good. It’s not in the same league as Starlancer but it’s not really fair to compare a fan game to a commercial release. At least this runs in XP, I just hope it gets a little easier.

Starlancer – Day 4

I watch the latest news report before I start mission 4. These mission reports are all the same and the woman reading them is slightly irritating. Out of all the things in the game I could remember from playing it 10 years back, the thing that sticks in my mind is her introduction and sign off which is always exactly the same. Our squadron gets a mention this time but only in a supporting role.

Mission 4 involves escorting some radar ships to plug a gap in our defenses. I’m sorry to say that this mission crashes at exactly the same point every time, just after I clear the first nav point and am receiving a message. At this point I officially throw in the towel. I’d like to play Starlancer again but it isn’t worth this much hassle. As soon as I fix one problem, it just crashes somewhere else in the next mission. This has to be one of the least XP friendly games ever created and short of building a PC which will run Win98 I’m out of ideas. It’s a pity as I think I would have quite enjoyed this. To fill the space sim gap I’m going to try my first fan game and play Wing Commander : Unknown Enemy next.

Starlancer – Day 3

In the end I hardly managed any time on Starlancer this weekend so I’ve just got the two missions to report. I spoke too soon in my last post when I said I’d fixed my technical problems. In the end I am running this on XP and I’ve had to turn off all the other cores in my BIOS which seems to have done the trick but I’ve thought that before. The imagecfg program was setting it to run on 1 CPU without any problems but it was running the icd and exe on different cores still which may have been the problem. 

Mission 2 has us meeting up with the Puma sqaudron to help more of our retreating ships. The mission has a few stages including escorting a cap ship while the Puma’s are busy elsewhere.

For the final stage of the mission, we come up against an enemy capship and we have no means of taking it out. It’s soon joined by a second. We are given the command to retreat but as soon as we finish off the fighters the cavalry arrives.

With a couple of torpedo bursts our ship takes out the opposition in seconds. There is a phased explosion on the capships as they burn to a husk from one end. The graphics in this game are growing on me – the advances from WCP are subtle and are in the explosions, ship animation and the like. There are little details like a slight corona appearing around planets when they are in the correct light. The actual models are arguably less interesting but the little details make up for it and this cutscene looks good by any standards.

My debriefing after the mission is in the form of a text message. Each mission has several sub elements – I’m assuming I could fail one or all of these affecting this text and possibly future missions. This works ok but it’s less interesting than Wing Commander 2’s cinematic equivalent.

For mission 3 I’m sent out to retrieve a flight recorder from one of our ships which was destroyed. Our rookie squadron is going to team up with a veteran one including ace Klaus Steiner. 

The recorder in in the middle of a mine field. I have to track it down using a homing device style beeper. Steiner speculates on where the enemy are coming from since there are not supposed to be any carriers around here.

We soon find out when we are ambushed at the next nav point.

We are all sucked into a wormhole…

…only to emerge at Neptune.

It appears the coalition has some new technology. I’m ordered to go and destroy it.

I have to fly in close and then blast these armour panels off before shooting the core inside.

This starts the collapse of the wormhole and I have to fly back in asap while its still open.

We make it in time with and the wormhole collapses behind us leaving us to mop up the enemy ships.

In yet another stage, I then have to disable this science vessel for capture. Rather than having ion beams I have to blow the engines off to achieve this.

I’m getting the hang of Starlancer now and found these two missions a lot easier than the first one. There are a few little quirks which take some getting used to, such as a varying turning speed depending on how fast you are going. The ships all have a blindfire which is taking a lot of the skill away. This is similar to the Excalibur in WC3 where it aims for me only this seems to be much more accurate. The laser recharge rate is quite high here and has a rapid refire which also helps. In some ways this feels closer to Privateer 2 than Wing Commander because of this. Even some of the taunts the pilots use are stolen straight from Priv2.

I’m impressed with the scale and variety of these two missions for such an early point in the game. From what I’ve seen so far this will be far better than I remembered although without the strong storyline I’m never going to like it as much as the Wing Commander series no matter how good the missions are.

Starlancer – Day 1

After directing Wing Commander, Chris Roberts broke away from Origin and started work on Freelancer which I’ll be playing at some point in this blog. He also took his brother Erin along who had previously worked on Privateer 2 and it was Erin who headed up the Starlancer team. They may have left Origin but this is hardly a change in direction and was very much on the lines of Wing Commander.

Things start well enough in that I can actually run this game on Win7 without any problems. Hypersnap have released an update and I don’t have any trouble capturing the video screenshots either this time.

The intro is fairly lengthy and impressive for the time. The action doesn’t rely on aliens to provide the opposition as is Wing Commander and this time the war is entirely human. It shows a peace treaty being drawn up between the Western Alliance and the Eastern Coalition. The East were just using this as a ruse though and a load of ships uncloak and wreak havoc. A news bulletin describes the devastation and calls for volunteers which is where I come in. I’m flown to my base ship and given the introductory talk.

The interface for the game in interesting in that I walk around my bunks in first person, 7th Guest style. It’s nicely done actually and adds a bit of atmosphere. I can just click to skip the animation if I’m feeling impatient and when the novelty has worn off will no doubt do exactly that.

My commander gives me a tour of my bunk via the video screen. It has all the usual areas seen in games like Wing Commander or X-Wing.


First stop is the flight simulator for some training.

There are 3 training missions. I start at the beginning with HUD training. I’m shown being shoved out of my base ship by a giant metal piston – this is nowhere near as nice as the Prophecy launch sequence.

Once in the cockpit I’m talked through all my instruments. This is a long process and the mission takes about 15 minutes in all. The interface is quite nice in that it slides in relevant bits as and when. These then vanish when nothing is changing giving an unobstructed view.

I get to blow up my first ship as part of the mission. The animation here is well done with the ship being blown into polygons.

I then get to blow up my first cap ship. I can blow turrets and things off this in the same manner as prophecy. The turrets are a bit more detailed than the octagonal blobs from WCP but its not a huge improvement. The ship is arguably a lot less interesting than the giant alien destroyers from that game.

After enough shots the capship blows up into pieces. I see electrical sparks and things but I’m too close up for a good view.

I dock back with my capital ship at the end of the mission. I know this is only training but I have to admit to being a bit underwhelmed by my first mission. This game came out years after WCP and I’m not entirely convinced that it doesn’t look worse. There is nothing new whatsoever in this first mission either and I know the story elements will be weaker also so this isn’t a good sign. It’s early days though so I push on to mission 2.

The second training mission is much shorter and deals with navigation. Here I have to assume escort formation by flying into the red box.

After a bit of escorting I then have the obligatory flying through rings bit. The rings are a long way apart even using afterburners and this is not any sort of challenge. It certainly pales compared to Xwing or Tie Fighters mazes.

I can’t get the 3rd training mission to start as the game just crashes. I decide to just press on and start the real missions. The first person FMV here even has me walking all the way to the briefing room.

I do like the first person FMV a lot – the video quality is excellent and far better than for the introduction. The mission briefing uses more FMV and has me escorting the British fleet.

I get to choose from one of four ships which is surprising at this stage. It looks like this is a game with a lot of ships from but I stick with the default option for now.

There is another FMV showing me running to start the mission.

The first mission has me taking out fighters initially, then intercepting torpedoes. It’s pretty tricky for the start of the game although I just about manage it on my first attempt with severe damage. At the end of the mission the game crashes. I’m sorry to say this was a bug that was also present in Vista and I haven’t managed to find a solution to it. I expect I’m going to have problems repeatedly with this blog and if I’m going to make any serious attempt to play these games I’m going to be forced into setting up an XP partition. This is going to delay things a bit but I’ll be back as soon as I get XP set up.

This post is a day late as it got left on my pen drive. Since then, I’ve set up XP in a new partition on my hd and the process was fairly painless if lengthy. The only problem I had was during the first attempt to boot from the hard disk. I had to use the Win7 CD to repair the boot record, then boot Win7, add the XP partition as an extra boot option, before booting it to continue the install. 1gb+ of driver and update downloads later and I’m all set up. Starlancer is running and the 3rd training mission works now so it looks like the hanging is fixed and I can get on with the game again.