Days 180 & 181

I’m doing two days at once here as Day 180 turned out to be a complete washout where I struggled with technical problems with this game and didn’t actually get anywhere. To cut a long story short, I had to turn off the video transitions in Dosbox to make the game stable enough to play. There are real problems in Dosbox when you swap out from video and by losing the transitions I’m only getting FMV when I expect it. I’m still having issues which I’ll go into later.

I start out today by exploring the planets closest to me and trying to get a bit of trading done between them. I’m so short on cash that I can’t buy as much as I’d like to so I’m really restricted here. The first planet I stop at is Anhur. I pop into the bar here but nothing much is happening at the moment.

I get a bit of a trading route worked out going between Crius, Anhur and Hermes all of which are pretty close together. This is all fairly profitable, or would be if I had to cash to buy as much in one go as I would like. I’m getting more of a feel again for the game now. There are several factions as in Privateer 1, the difference here seems to be that as far as I can tell they all have the same feelings towards me when I start out no matter what has gone before. If I accidentally hit a military craft with a few shots it might turn on me but I’ll be on their good side again once I’ve landed.

This is a bit weak if you ask me and a real step back from P1 where you could decide how to play the game and develop allegiances accordingly. It’s especially annoying just how easily these people turn hostile with stray laser fire and I remember this problem now from playing the game in the past. You get in the midst of some huge battle and a couple of stray shots and all your allies turn on you. This means I can’t tail someone making an attacking run on a ship I’m supposed to protect for example as a couple of stray shots are bound to get through.

After a few cargo runs I get an email asking me to go to the bar on Crius.

Leaning on a bar shaped like a giant mouth I meet Xavier who wants me to run some guns for him. This is exceptionally well paid at 8000 up front + the same again after.

I have to escort this cargo ship. Escort missions consist of waiting for the cargo ship to jump at each point then following it. It’s potentially easy to get separated from it unlike your typical Wing Commander style escort mission as it can get left behind or carry on going depending what the situation is.

I manage to get the ship to its destination. I have to wait for it to fly all the way to the planet to land which is a little tedious. Speaking of which I have to fly all the way there myself every time I want to dock anywhere. It’s mind numbing as it must take 1-2 minutes each time with nothing to do in the meanwhile. It will improve when I can afford a faster ship of course.

When I take off I get another email from Dr. Loomis. He gives me the serial number of the Canera.

I go on the public database and look this up.

This leads me onto Hal Taffin who bought the salvage from the ship.

I look up his company and find out its on Crius.

Hal Taffin does not want to talk to me about the ship. I get a few choices of ways to proceed, some of which will cost me money but if I choose to rough Taffin up I can pressure the information out of him for free. He sold my pod to Angus Santana at Interplanetary Aid.

I head off to see Mr Santana. I get a choice of how to play this again but go for honesty this time around. He gives me the serial number for my pod.

I look this up in the database again and find the manufacturer.

This is another company on Crius.

By playing it patient I talk the receptionist on Crius into telling me who ordered the pod in the first place. She points me towards Janus IV.

By this time I’m getting the option of missions on the bulletin board as well as the usual wingmen and cargo ships for hire. These missions tend to have plots to them and are a bit less random than the Privateer 1 equivalent. They don’t all pay very well though.

I decide its time to buy a new ship by now and have a go at a mission. I’ve been doing some cargo runs and got a bit of money together. I can’t afford anything special but its got a few more lasers. There is no penalty in P2 for reselling so I may as well spend the money as I get it rather than hanging on like I did in Privateer 1.

Its a defense mission of a new prototype ship but I fail miserably. I could do with a better ship before I attempt this sort of mission again.

So I give in on missions and head for Janus IV which is one of the richer planets in the system.

My contact does not want to see me so I blast through the door. He knows who I am but dies before I learn too much. He does point me in the direction of Kappa Labs which is right on the edge of the system.

I start heading out here and play around with the functions on my ship on the way out. One of these is a radar receiver which picks up emergency calls. I get one of these and decide to respond. It doesn’t pay much in the end though.

I’m distracted again by an email asking me to go to the bar on Anhur.

In here I meet a deaf guy who wants me to escort military memorabilia for him. It’s a basic escort mission despite the video introduction. I fly the mission and collect my 6000 but this has nothing to do with the plot.

I pick up another mission which I spend hours on. This pays about 14,000 which sounded good when I took it but given the time I spent on it, I think I’m getting the equivalent of minimum wage. I have to fly around the system trying to rescue a Senators daughter. I pick up pods with clues that lead me to nav points like this one, which is guarded by laser sattellites.

The clues are all maths puzzles. The answer is a number representing a nav point. I have to work it out then fly to that point.

There are a load of these skull shaped craft flying around by this point in the game which cause me a lot of grief as they are very quick and tricky to hit.

After following too many clues I track down a disgruntled wingman and kill him. I could have done this mission about 90 mins quicker but everything that could go wrong did, including crashing near the end. stray shots setting the military on me, etc…

I don’t even mange to save the girl as she’s already dead but I still get paid. If I’ve learnt anything from this its don’t bother flying missions in this game if you want to earn money. If I’d spent this long flying cargo runs I’d have earned about 100,000.

I start heading for Kappa labs only to be distracted by another email from another damsell in distress.

I fly halfway across the galaxy to save her and get invited to join her in the bar on Hephastus.

This requires the use of a shortcut – these jump rings shortcut you across bits of the system for a small toll.

I meet up with Melissa, played by Mathilda May. She is the love interest for this game although she isn’t going to be in it long. Her brother died some time back and since she started looking into it she is being ambushed in space. She wants me to help escort her out of system which I agree to do.

I fly the mission but I don’t get a financial reward for it.

So I head off to try to reach Kappa labs again and this time get as far as the station before it. These space stations are just like planets with fewer facilities. I can only repair my ship here and there is nothing else to do.

I have a look around Kappa labs. Its full of bodies and a big empty space where my pod used to be. It looks like someone forced there way in are stole my pod but that doesn’t help me out much.

I get another email when I take off – the meeting point is on my way back anyway.

There are Kindred ships everywhere when I get to the point and I have to fight them off to save my contact. The Kindred are some sort of organised crime outfit who are enough of a threat to have double the bounty on all their ships. When the point is clear I get another email asking me to go a see David Hassan at the military HQ.

I’ve spent hours on this game today – there doesn’t look to be that much progress but I’ve been bogged down by the one mission + a few bugs here and there. This is by far the most difficult game in the blog to get running on a modern PC. I’ve had problems with the joystick calibration requiring a constant machine speed in Dosbox which means I need to set the cycles to a fixed number. This shouldn’t be a problem but the demands of the game are less than constant so it means that I’m ending up with problems with stuttering sound.

Finding a balance with the right speed is not easy. On a fast machine the game goes into fast forward and the enemy ships move around way too quickly, yet you need this sort of speed for it to play smoothly near planets or ships. If I get close to an enemy, which is standard technique for fighting in this game, then things slow to a crawl . It’s really poor how this works and I remember it being a problem playing it on a real DOS machine years back. It’s got to be the only 3D engine I’ve ever seen that didn’t just drop or add frames as required.

I think I made the right decision to cheat playing it all those years back. The missions are more trouble than they are worth. As a rule I have to fly half way across the galaxy to attempt each one and the pay is then pitiful. The combat itself isn’t too bad – its usually quick and easy while not being quite as much fun as in Wing Commander. There are a few tactical parts to it, such as having to attack shuttles on the side without any turrets but on the whole its just a case of getting on someones tail and holding down fire. Collisions don’t cause much damage in this game so bumping into someone while shooting them works well too.

The engine does still look nice. If I could get it running how I’d like, it would probably be better than WC4 graphically.  There is no question which game I prefered to play though. There is barely any variety at all in the gameplay to this. Fighting one ship is much like fighting any other and all my ships from the inside are more or less the same to fly as well.

The sound is less impressive than the graphics with the same bland music used throughout the flight and all the explosions and laser fire sounding a bit weedy. The best you can say about the music is that it’s inoffensive so it doesn’t get on your nerves despite hearing nothing else for the many hours of gameplay.

I’m enjoying following the story along a lot more than the actual privateering part of this game. I do like the way I can do both at the same time as this was a major complaint I had with P1. I’m probably going to go back to flying cargo again before I follow the story too much more. I don’t think my ship quite cuts it – as soon I can afford something a bit faster and afterburn straight to all the planets I should be able to get some money together very quickly. So far I’ve amassed about 140,000 credits so I’m almost halfway there but I remember needing a load of money for one of the plot missions also.

All in all, this is a mixed game with good and bad aspects. It really does feel like it wasn’t quite finished and needed a bit more work to iron out bugs and add things like damage feedback. Given a choice I’d rather play Privateer 1 which was a more complex and varied game but this isn’t the worst space sim I’ve ever played. It’s just lacking a bit of spark somewhere & is being dragged down by the technical issues.

Day 179 – Privateer 2 : The Darkening

Privateer 2 is a game in the same mould as WC4 in that its another space sim using loads of FMV with familiar actors and real sets. It wasn’t originally intended to be a sequel to Privateer – the gameplay shows plenty of similarities but it isn’t set in the Wing Commander universe.

To start with the movies, it was filmed in the UK which means a load of supporting actors that I recognise from various TV shows but it has its share of big names as well to say the least. Clive Owen takes the lead role. He is still starring in films today (such as Sin City) and is ideal to play the main character. The biggest names in the supporting cast include John Hurt, David Warner & Christopher Walken. There’s also appearances by less famous names such as Brian Blessed who plays a fat bloke who shouts a lot for a change + Mathilda May who is probably most famous for spending the first half of the film Lifeforce without clothes rather than her acting ability. It’s a decent cast anyway and far better than the usual interactive movie. The movies and universe in general are very different to the sort of thing we saw in WC4. The P2 universe is stranger, quirkier and generally more alien. It doesn’t take itself seriously and a lot of the FMV goes for laughs.

The game was headed up by Erin Roberts (Chris’s brother) although he didn’t attempt to direct the movies himself. It used a fancy new B-Render engine for the flight sections which was certainly very smooth although it gave little feedback to the player as I recall. Just like Privateer 1, I’ve never finished this without cheating myself a load of money at the start. I felt like I’d missed a big part of the game doing this when I replayed Privateer. Lets hope thats the case with this sequel.

The game has the flashiest looking install sequence yet. The character in the game has a little electronic gadget called a PAD which you use as the interface when you are not flying. This PAD is also used as the installation interface here. While the game is copying files to the hard disk you get a bit of text with backstory. On a modern CD drive there is barely time to read this.

I’m playing the DOS version in the Dosbox as usual here. I’m finding that the Windows version crashes the moment I try to take off. Dosbox isn’t 100% reliable here either actually. It sometimes hangs when starting video sequences when I use the dynamic core – I really need to use this to get space flight not to slow down near planets though so it looks like I’ll have to swap core every time I land and take off in this game which could be a pain.

The intro is split into a few sections. The first part shows the cargo ship Cannera being attacked and crash landing. The way this is filmed is really eccentric with strange camera angles, loads of short cuts and some odd acting performances. There are some unnecessary stunts thrown in for good measure and some reasonable special effects, such as the glass screen on the craft exploding when it crashes.

The video compression isn’t as nice as that used for WC4 – its OK but it all looks a bit dark. It’s still a decent start to the game.

Next is a credits sequence set against a backdrop of a city going in and out of focus.

Then its back to the intro. I wake up in a hospital with no memory of who I am. I was in a cryo-pod in the crashed ship and have been revived as the sole survivor of the crash. The name of my character is Ser Lev Arris. Ser seems to be the equivalent of Mr. in the P2 universe.

We cut to 2 weeks later and I’m physically back in good shape but still don’t remember anything. My nurse has been doing so background research on me and found that until 2 weeks back I didn’t exist. For some reason there are no records of my existence but about a week ago a large account was opened up for me and I have a decent credit balance. “If only I wasn’t overdrawn in the memory bank.”

A couple of dodgy looking guys come into the hospital, knocking people around. They claim to be journalists wanting to interview me but I don’t think journalists go around shooting receptionists for no reason.

Another 2 dodgy looking types (women this time) come into the hospital. They claim to be wanting to visit me also.

In the meanwhile I’m chatting with my nurse in a dramatic looking room with a huge window. A ship draws up behind it and shoots the window out. The two guys burst into the room shooting my nurse in the forehead. Then then start aiming at me and hit me in the knee knocking me to the ground. They drag me into the ship but manage to get shot themselves by the two women who show up at this moment. One of them uses a remote control to autopilot the ship away with me in it still semi-conscious.

I’m shown a landing sequence now as the ship comes into land at its destination. There is one of these for each planet in the system (there aren’t all that many planets though if I remember right). It’s all CGI and really detailed.

I’ve no idea who I am or what to do so the first thing I do is go for a drink at the nearest bar.

This bar is as strange as anywhere else in this world and full of “vicious loudmouth cutthroats” to quote the bartender (played by John Hurt. I buy a meal off him and ask if he knows about any deals. I get a choice of whether to take him up on this or not. This works just the same as any choice in WC4. By accepting his offer I get a much larger choice of ships to buy when I’m on this planet.

When I leave the bar I get to choose where to go next using my PAD. The interface for this game is quick slick – it shows me lifting the PAD to the screen is a really smooth animation and I can see my thumb moving around in the corner as I move the mouse.

I head for customs which has a few odd looking people around including a guy banging his head against the wall continuously. I can enter the booth here which is a one-stop shop for everything.

The interface for the booth is again really slick with all the buttons and screens smoothly shifting around.

There is only one ship I can afford with my finances at the moment from the bewildering selection on offer. I can choose my lasers and missiles and the like. It’s all the sort of thing we saw in Privateer and is immediately intuitive.

I launch into space and am immediately attacked. The graphics engine is definitely impressive. It’s very different to Wing Commander, much more colourful and smoother but the combat is really odd compared to what I’m used to. I just seem to be tracking the ship along shooting it while it carries along the same as ever blissfully unaware that I’m shooting it. The lasers in this game are strange in themselves. They have an extremely rapid rate of fire so I don’t need to attempt to time my shots – P2 is missing one of the main factors for a space sim here. It means I just have to track the target while holding down the fire button and removes a bit of the skill and strategy of dogfighting.

In fact there is no feel of being in a dogfight here. When I think of the epic battles at the end of WC4 with explosions all around me, this feels clean and sterile. I can’t tell when I’m being shot except by looking at my shield levels dropping. This is possibly a more realistic approach to space combat although whether it will be as much fun I’m not so sure.

I have a choice of radar types – there is the 3D Elite style and the traditional Wing Commander style. I much prefer the WC radar so I’ll be using that the whole time.

My spaceships voice is played by Dani Behr of all people who had probably just finished presenting The Word back in 1996. She then disappeared off into obscurity before being on this years I’m a Celebrity. If they had to pick a presenter from The Word, I guess I should be thankful it isn’t Terry Christian.

My nav map shows the entire system. It’s in 3D and I can swivel it around if I want but it works find just looking at it as a 2D map. I head for Crius where my hospital was.

Jump points are very different to Privateer. I can jump to any adjacent jump point from anywhere. I only have to wait for my jump drive to recharge between each jump (a few seconds). I can’t jump if there are hostile craft around though so there is no running for the jump point like in Privateer and I’m forced to fight.

I have another fight on the way to Crius. It feels much the same as the first one. Something I do like here is that I get a bounty for killing pirates like this. This was missing in Privateer 1 and was something I always thought should have been there, just like in Elite.

I have to fly close to the planet before asking for permission to land when I get to my destination. The detail on the planets is really nice and these are real 3D objects for the first time in an Origin game and even rotate on their axis.

I get a nice landing sequence when I dock with the planet.

Then there is a bit of a recall sequence showing my nurse telling me about the pod I was in. It was at least 10 years old and some sort of custom built model. It hasn’t been kept in a hospital as their was no id number. Dr Loomis who treated me had gone on holiday before I was revived – I had some sort of disease which had been fatal but a cure had been discovered since I had been frozen.

All the planets have their own look and feel and Crius is no different. I hop on the train.

Dr. Loomis is back from holiday and I meet up with him. He doesn’t look too pleased to see me. He has been put under pressure to forget my case ever happened but doesn’t tell me who by. My pod was taken away already. He doesn’t really help me out at all and I’m left none the wiser for now.

I have a look at the bar here – its called the Surgeons Blunder bar and has a very strange dance troop in the middle but there is no one here to talk to right now.

I’m left with little option but to just go off and try to make a bit of money. I can’t take on any missions yet as there are none on the bulletin board. I expect I need to get a few more kills before anyone will accept me so I set off on a cargo run instead. I can’t carry cargo myself in P2. Instead I have to hire a cargo ship for a price (depending on size) and then escort this to the destination. This is a bit odd but it’s not a bad system as such provided you don’t mind escort missions.

I’ve spent more time watching video than anything else so far but that should change from here on out. The video sections are definitely odd, I’d forgotten how odd but they are entertaining and arguably better than the rest of the game from the little I’ve seen so far.

The space flight is even stranger than the movies. The usual things are all there but even little aspects like taunts comes across differently. The voice acting for these uses deliberately funny accents and rhythms and the video that we’ve been seeing right back to WC1 is replaced by a static image. I’m undecided about this game at this stage but I’m not overly optimistic that the flight sections are going to be all that good from what I’ve seen. The graphics were great at the time without a doubt but it all feels soulless – to me the spaceflight has the feel of a game turned out by a small independent company or a fan project.

Its early days and if nothing else, this is going to be a change from the usual Wing Commander gameplay. I’m reckoning I need to amass about 300,000 credits to get the best ship and equipment so I’ll see if I can’t figure out a decent trade route and get started on this next.