Ranking The Origin Games (40-31)

Without further introduction, here is part two of my countdown of Origin games in order of how much I personally enjoyed playing them:-

40.Ring Quest

This was a Dallas Snell adventure game originally published by Penguinsoft before he brought it with him to Origin and they republished it in a new box. Adventure games are my favourite genre which was always going to make me like the game to some extent. The big innovation with Ring Quest was the huge amount of graphics packed in for each location of the game. Looking at it with a modern sensibility, this is more of a hindrance when comparing it to the Infocom games of the same era which eschewed the graphics for a more sophisticated parser. It’s above average for the time but there have been countless better adventure games since.

39.Times Of Lore

The game that brought Chris Roberts to Origin, Times Of Lore was an action RPG with far more action than RPG. Unlike any other game at Origin, it was coded to be playable from cassette on a C64 since disk drives were way out the reach of all us Europeans back in the mid 80’s. As such its quite an impressive game for the platform and I do love Martin Galway’s intro music (sadly lacking during the game itself). There isn’t enough variety to make it close to being any sort of classic but it’s a decent game within it’s limits.

38.Ultima 1

Since this is a list of Origin games, I’m going for the remake here rather than the original Apple II/Atari 8 bit version of Ultima 1. Ultima 1 as a game hangs together a little better than Ultima 2, presumably as Garriott knew what he was doing with BASIC and could concentrate on the design. The fantasy element is still mixed together with space travel but it’s more of a modern RPG in some ways since it’s basically about completing a series of quests. The space section is more fun than Ultima 2 also. I find this game strangely playable for such an ancient relic and must have finished nearly every version of it at this point.

37.Knights Of Legend

Anyone who read my blog at the time would probably expect me to have put this way further down the list. Knights of Legend was yet another RPG from Origin but with a heavy emphasis on strategic combat. It’s a game that could have been designed to put a roadblock in the way of someone trying to blog their way through every Origin game by taking many months on its own to complete. The combat system was extremely slow and complex and the distance between save points enormous. I basically gave in on the game after losing 2-3 hours of gameplay several times in a row. This is not a game to play if you don’t have a lot of time on your hands.

If you do have the time to spend with it, there is a lot of depth and many things to like. This sort of game really is a relic of another era in the dedication it requires but I would imagine highly rewarding if you put that effort in. As such I’m giving it the benefit of the doubt. This would be one of my desert island games, purely on the basis that would be the only way I’d ever have the time to play it properly.

36.Caverns Of Callisto

This game was my holy grail of collecting for more years than I care to recall. Once I finally got a copy, I then got the opportunity to buy 3 more within the next 6 months including a sealed copy and none of them were that expensive. This sort of experience is fairly typical as a collector, the moral being not to pay crazy money on the first copy you see.

Caverns of Callisto is an enjoyable arcade shooter and a whole lot more playable than plenty of other similarly rare games I could mention. The full version included a map of the caverns and so the gameplay becomes as much about mapping out the location of all the items and then figuring out the best route through the game. It’s eminently beatable with some practice and actually worth the effort.

35.Strike Commander

Strike Commander’s visuals and presentation were like nothing before it. The game was so large it wouldn’t fit on most people’s hard drives at the time over here. Outside of those visuals, it was never entirely my cup of tea with dogfights involving far too much endless weaving around and bombing runs being something of a hit and mass affair. I tend to agree with Warren Spector’s comments that it’s something of a waste having such a great engine when you never get near enough to see the enemy planes. I’d have preferred another Wing Commander at the time this came out but for those more inclined to real world flight sims there is plenty to enjoy.

34. Runes Of Virtue

It’s hard to regard the Runes Of Virtue games as having anything much to do with the rest of the Ultima series given their whimsical nature but as simple puzzle/arcade games they are always entertaining and were very well suited to the Gameboy. Outside of the puzzles, there isn’t a whole lot of meat on this gaming bone but they were ideal for a quick game on the move.

33. Runes Of Virtue 2

There isn’t much to pick between Runes Of Virtue 1 & 2 so I’ll put the second directly ahead of it for the increased plot + the fact that it got a SNES port. Gameplay was largely identical to the first game.

32. Ultima 3

This was Origin’s first release and it’s the game where the Ultima series really got going. It still wasn’t Britannia but Ultima 3 introduced the Underworld for the first time and was just a far better crafted game than it’s older brothers. The world is much more coherent with the space sections dropped completely along with all the futuristic technology like phasers and air cars. I do particularly like the manuals for Ultima 3 also, especially the individual cleric and wizard spellbooks. Ultima 3 is this far down the list because later Ultima games would improve so much on the formula established here. The main element missing as far as I’m concerned is the conversation system introduced in Ultima 4 that would add real character to the population of Britannia.

31.Tangled Tales

Tangled Tales was a quirky RPG-lite released at the end of the 80’s. It had some adventure game like elements with first person views of certain locations and items to collect. It was quite an odd game really with a strange interface and didn’t take itself too seriously. It certainly doesn’t have the depth of an Ultima but I took to it at the time and it’s just something a little different in a world of similar fantasy RPG’s.

It either says something for the quality of Origin’s output or my own levels of fanboy-ism just how much I liked the games I’m already up to on this list. Something I have noticed compiling this is that I do have a tendency to like the more unusual games. When I was effectively forcing myself to play through all these titles, something a little different was often welcome. As such, you can definitely expect to see some of Origin’s more outlandish titles as I work down to #21 next time.

Ranking The Origin Games (55-41)

It’s time to bring this site back to life again. The original plan was that entire month was going to be Ori-January (yes Ori-June would have worked better but I didn’t want to wait). There was going be a post of some description every day for the entire month and prior to Christmas I’d already got the first few posts drafted and plans to get a dozen or so more lined up for the new year.

Of course life doesn’t always work like that and after having had a river flowing through my house over Christmas (like thousands of others in the North of England), I’ve had far too much cleaning up and sorting out to think about anything else. It’s going to be some months before everything gets back to normal but let’s see if I can’t manage a post or two a week at any rate.

The new year seems like an appropriate time for drawing up lists so inspired by the Ultima Codex’s recent podcast ranking all the Ultima games, I thought I’d go one further and rank all of Origin’s games in order of preference. This list will of course be entirely from my perspective and I expect other people’s opinions to vary wildly from my own. Feel free to tell me why I’m wrong. It doesn’t help that I only played some of these games for an hour or two, 7 or more years back so my memory of them is getting hazy. I’ll be including the pre-Origin Ultima games in the list but not including the UO games since I never played them and I’m also not including expansion packs.

That still leaves 55 games to get through so I’m going to split this over 5 posts. First off the bottom of the heap, games 55 through to 40.

55.Metal Morph

The bottom game on this list was an extremely easy choice. Metal Morph is a justly forgotten SNES game that was half mode 7 shooter and half generic platformer. To be fair it wasn’t truly awful, just bland, poorly implemented and supremely forgettable. It plays like a cheaper version of dozens of other SNES games of the era and has nothing to recommend it.
54.Escape From Mount Drash

Not strictly an Origin game but I thought I should include it in the list. Given the rarity of an original copy, this is possibly the least game for your money in the world of retro gaming. To be fair, I can kind of enjoy playing the original VIC-20 version for what it is but the ASCII combat is just unforgivable. The hardware was limited but games like Jeff Minter’s Gridrunner show what you can do on a VIC-20.

53. Akalabeth

Playing the precursor to the Ultima games on an Apple II is a painful experience these days thanks to the speed of the game. Increasing the speed in an emulator, does make it playable to an extent but there still isn’t much game here in all honesty. It was significant in its day but it’s too primitive to be playable these days for anything other than historical interest.

52.Windwalker

This was the sequel to Greg Malone’s Moebius, both of which were RPG’s featuring real-time martial arts combat. The years since I played this have mostly wiped it from my memory but I don’t recall it improving on Moebius original formula. That formula had already gotten stale by the time I’d finished the first game and we really didn’t need this sequel.

51.Wing Commander Academy

Wing Commander Academy was brought out to satisfy fan demand for a Wing Commander mission editor sometime between Wing Commander 2 and 3. It had unique features with a couple of ships new to this game and being able to fly the Kilrathi ships but without the storyline to link the missions together I found it a hollow experience.

50-48.F-15, Longbow, Longbow 2

I’m clumping the 3 serious flight sims together as I find it hard to pick between them. Had I any interest in serious flight sims, these games would be much higher up the list as they are all well regarded in their own right. All are very good games but not for me.

47.Ogre

Ogre was an adaptation of a board game made during Origin’s brief collaboration with Steve Jackson. Their other effort would turn out far better but Ogre is much nearer to the source material. It’s main claim to fame is being one of the earlier games to support a mouse outside of the Apple Mac. It’s a faithful enough adaptation of the board game but has nothing much else to offer.
46.Moebius

Moebius was one of Origin’s first handful of released games and was more advanced than Ultima in some respects, not least of which graphically. The disembodied heads wandering around the worlds of the game did look a little strange but it certainly had a lot of character and depth. Unfortunately it ran quite slowly and was ultimately repetitive and frustrating. This is probably a game I’d remember more fondly if I’d played it at the time.

45.Ultima 8

Without a doubt my least favourite Ultima, Ultima 8 was a game stifled by its technology. The world was vastly reduced in scope with a monotonous colour palette and a much too narrow view of the world around the avatar. The horrors of jumping in the original version are remembered by anyone who experienced them but even when fixed the underlying game was a chore to grind through. It’s the only game in the series that I wouldn’t want to return to.

44.Omega

Omega is a curious title which involved programming the AI for tanks so that they could fight other AI tanks to see which came out victorious. Omega used it’s own simple programming language and came with a monstrously sized manual because of it. You could save your tanks to disks and battle your friends with them and Origin even held competitions to find the best tanks. It’s quite a neat concept actually and Omega marks the point in the list where I start to actually like the games. It’s a bit too close to my day job to be my idea of fun though and beating the single player campaign was far too easy.

43.Ultima 2

Ultima 2 was Richard Garriott’s first attempt at assembly programming and as such was much more playable than it’s predecessor. It gets a bit of unfair treatment really as it tends to get compared to the Ultima 1 remake which came out 4-5 years later. I love the game for the box and cloth map if nothing else but in terms of gameplay it was something of a sprawling mess. There were loads of elements thrown in but they didn’t connect together and large chunks of the game (dungeons, towers and most of the planets) could be ignored. With a little imagination, the game does have something of an epic feel (for 1982).

42.Bad Blood

This was the last game Chris Roberts would ever work on that wasn’t a flight sim of some description (so far at least). In essence this is Times Of Lore in a post nuclear setting. The graphics were updated but it didn’t have a whole lot more to offer as I recall despite targeting much superior hardware. Fun to play for a bit but nothing special.

41.Pacific Strike

The middle of the Strike series took the arcade flight sim back in time to WW2. This was far enough away from being a real sim to still have some appeal to me and the way the real events of WW2 could be changed depending on your performance was a nice touch. I also seem to recall some 3D terrain being used for the islands of the Pacific as opposed to the flat horizons of Strike Commander. The presentation of the story was a little sub-par making it a less enjoyable experience overall than Strike Commander even if the actual game was arguably improved. It was very much following the Wing Commander formula rather than trying too much new also.

That brings part 1 to a close and I’m already into the games I quite enjoyed. It will be just 10 games per post from here on out as I count to #31 next post.

10 Things I Learned In Austin

My time in Austin is up and I’m heading back for England and real life. This has been one crazy week especially Thursday when we got a Portalarium tour + questions with Richard Garriott, then went out later for margaritas and dinner with Chris Roberts. This isn’t the sort of schedule I’m used to.

I have things to write up but it can wait until I’m not just using my phone. So instead to keep me occupied while I wait for my first flight here are 10 things I learned this week:-

1. You need to have a flexible itinerary to work for a game company that is running a funding campaign.

2. Hardly anyone out here knew about this site except for Chris Roberts who uses it to check out things about his own games. I guess I can settle for that.

3. Texans apparently shop for guns like other people shop for grocery.

4. The long missing Wing Commander 2 for SNES probably exists in Richard Garriott’s archives but it could be a year before he has time to look for it. He isn’t at all confident about having The Lost Vale though which he didn’t think ever got finished.

5. The margaritas on sixth street are a whole lot better than the food.

6. Contrary to what I had heard, Garriott was well aware of Escape From Mt. Drash and agreed to the Ultima branding to help out the author as Sierra wouldn’t have published the game otherwise. The downside here is this makes it official enough for me to want a copy now.

7. The WC CIC team put a whole more effort into their site than I do mine.

8. Space Rogue wasn’t in fact the inspiration for Wing Commander but Chris Roberts did get some advice on 3D programming from Paul Neurath. Roberts already had a 2D sprite based prototype running prior to this and it definitely wasn’t a fantasy game.

9. The Ultima anime series is a myth and never existed.

10. This is how to pack a suitcase:-
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Huge thanks to all the crew from the WC CIC for letting me tag along all this week.