Day 156

CD 2 starts off with Radio Rollins and a few lackeys listening to a news broadcast about more Kilrathi incursions. He is still talking down any chances of us winning and I give him a bit of a lecture about spreading insubordination among the crew.

I’ve got a new scene in my locker for CD2 where I remincess about some holiday with Angel.

The first mission for tonight is to defend the Blackmane base.

This base is huge but has no offensive weapons whatsoever.

I fight off several waves before a squad of bombers with an ace called Bloodmist attack. My wingman takes him out before I get the chance.

After landing Rachel sees some sign that something is wrong. She tells me about a guy she knew who went mission in a Kilrathi ambush and she doesn’t know if he made it or not. In return I talk about Angel and the nightmares I’ve been having.

Maniac sees all this and gets jealous. I’m less than sympathetic about this.

The next mission is transporting supply ships to Blachmane with food.

I’m in a Thunderbolt for this mission and get ambushed by a wing of Strakha at the second nav point. They have booby trapped a transport to blow up when I get near it. These strakha are so small its easiest to resort to my rear turret. The turret also fires automatically if I’m not in it myself so I can just fly away from them trying not to get hit and wait for them to be taken out by it.

Flint is realising that these missions are just as important as those in her own system. If I’d grounded her I’d get the option to reinstate her at this point.

Mission 3 in this system is another babysitting transports, this time carrying weapons.

I get to fly against another new Kilrathi fighter. These have rear turrets but are really quite easy to hit and less challenging than some of the ships I’ve already flown against.

I get a special congratulatory welcome back after this mission.

Then its off on an offensive mission into the ariel system.

Cobra is happy to finally be on the offensive.

Vagabond on the other hand doesn’t trust Confed to send us after non-civilian targets. He’s worried about nothing as far as I’m concerned.

Even Rollins is cheering up and thinks we may have a chance after all.

Our first mission here is to take out a fleet of ships. I get to fly the final ship of the game for this mission – the Longbow bomber.

The longbow is very similar to the broadsword from WC2 in that its big and slow but with a lot of firepower.

There are numberous capital ships to take on in this mission. Something I haven’t mentioned yet is how each capital ship leaves a husk behind after you destroy it.

At the end of the mission is a carrier ship. They may be big but these are actually one of the easier ships to take out if you know how.

If you approach from the back of the ship you can fly straight into it’s docking bays and blow it up from the inside out. I can just sit here firing with impunity – admittedly my shields take a hit when it blows up but its nothing significant.

Vacquero is worried about being on attack for the first time ever. I tell him that the boundaries are just lines on a map and don’t mean anything which seems to cheer him up a bit.

Hobbes is glad that we are flying these offensive missions but confesses that he would prefer combat up close and personal rather than in fighters.

For the next mission, I have to take out a Kilrathi convoy travelling through a nebula.

Travelling through a nebula means that I can hardly see anything – otherwise everything else is the same. This is by far the hardest mission so far requiring a couple of replays before I manage it. I have to take on 6 capships including 2 destroyers and a whole load of fighters. Its not helped by my wingman ejecting halfway through. I make it in the end in what is something of a war of atrition.

Flint is at the bar and starts talking about the history and ancient wars and how its good to know that not all wars last forever.

At the briefing I find out that the Kilrathi are onto us and we need to retreat for the jump point. I have to cover the Victory.

 

A carrier is waiting for us at the jump point but the jump point has also vanished. Navigation find us a new one and we have a quick change of course.

We safely make it out of system and jump to Caliban.

Thrakhath is not happy about our escape or the fact that I was guarding the Victory. He decides its time to use the traitor whoever that is and orders the message sent.

Hobbes and Cobra are arguing on the flight deck. Cobra thinks Hobbes must have known about the Kilrathi being able to cloak jump points. I stick up for Cobra in order to keep her morale up.

I’m ordered to report to the bridge where Thrakhaths message has arrived.

He talks about having read the bible and how it talks of a time where there will be famine and nashing of teeth and that it has arrived.

Maniac is not impressed. He also says not to be emboldened by the prescense of the Heart of the Tiger (me) and that he will deal with me personally. The message does not appear to amount to much – Hobbes thinks it is an attempt at pyshological warfare.

On the observation deck, Maniac is not impressed about now having to fly in an asteroid field straight after leaving a nebula. I point out its just as hard for the Kilrathi but he seems to think they have some sort of cat sense…..

Flash is worried about the Kilrathi being able to hide jump points. I’m told in my next debriefing that they only cloaked the point using nebula gases and that intel thinks they could only do this in the one system.

Despite what Maniac said the next few missions are still in a nebula. We know from Thrakhaths message that the Kilrathi are onto us so we send out our destroyers to take out the incoming cap ships.

Our destroyers are seriously lethal. The easiest way to win this mission is just to fly near to one and let it take everything out for me.

Flint has received a communication from her father who thinks that we can use the conditions to our advantage and throw them back at the enemy.

We think the Kilrathi are onto our jump point so for the next mission we have to kill them off before they can leave the Nebula. There are a load of capships on this mission again but no destroyers to help me out this time.

There is no one to talk to at all on the ship after completing that mission so I head out for the final nebula mission where I have to escort the Victory out of the system. I have to face wave after wave of fighters on this one and I’m only flying a hellcat. After my wingman has gone and a wing of 4 Vaktoths warp in I take the cowardly option and go and hide behind the Victory. The carrier has a lot of guns and makes cat chunks out of the Kilrathi.

When I land, Admiral Tolwyn himself comes aboard.

Flint has been studying my history and knows that I’ve had run ins with Tolwyn in the past and we don’t exactly get on.

The next briefing is given by Tolwyn himself and I get to learn what hes doing here.

The confederation has developed a super weapon called the Behemoth which is capable of destroying a planet. Unfortunately its not quite ready yet and it has soft spots + no laser turrets. We are being forced to deploy it now as Confed has been losing the war for the last year and the Kilrathi will be on Earth in 6 months unless things change. This is the confederations last ditch effort to win the war outright.

The Kilrathi are attacking before he even finishes the briefing and we have to scramble all fighters to protect the Behemoth.

This being a scramble mission I’m stuck flying an arrow and there are a ludicrous number of enemy fighters – we must take out 40-50 in all on this mission. There are loads of wingmen though so I get a lot of help. At the end of the mission I autopilot to the Behemoth.

This thing is big. I have to afterburn away for a minute just to get the whole thing in a screenshot.

Tolwyn is on the comm when I come in to land and says we have confirmed the Victory was the correct choice for this assignment.

On the landing deck Rachel is looking over the specs for the Behemoth and points out that the shields on it are really thin. Protecting something that big is not going to be easy.

Thats the end of CD2. I don’t think the variety of missions was as good today and they have started to become a bit routine. The idea of the nebula was good but while it was talked up in the plot it didn’t actually affect anything. It was done much better in WC4 where it had a real influence on gameplay. The plot was fairly minimal also until Thrakhath & Tolwyn turned up. It feels like its just about to kick off again at this point though and push towards the big climax.

The missions have continued to get harder. I’m getting some strange joystick behaviour which isn’t helping – its specific to WC3 whatever it is but I’m finding that the joystick doesn’t always work correctly at the extremes and gets stuck in one direction until I move it back. In a game like WC3 you spend most of the time with your joystick right over at one side trying to turn towards the enemy so its making life difficult when it happens. I didn’t have this problem when I played it the first time so it must be something to do with running it in Dosbox.

As I recall this was the longest of the 4 CD’s with CD #3 tommorow being particularly short as it has all the pilot death scenes on that disk. I’ll be doing my best to avoid seeing any of those – the easy way is to pick people I know are pivotal to the plot at the end of the game. I also remember things getting very easy once I get the Excalibur when I won’t even need to bother aiming. I’m sure it can’t be many more missions before it arrives.

Day 155

I start my tour of the ship by talking to Hobbes. He seems a bit reluctant to fly actually and is kind of shy for a 7 foot cat.

I pop in the lift and run into “Radio” Rollins. He is the ships communication officer and resident doom merchant. He advises me to check in with him for the straight dope around here.

Plenty of the coversations have choices I can make which I’m told affect ships morale. How much difference they really make to my wingmen I have no idea but its nice to have a bit of interactivity here. Its only ever a single choice of 2 options and it doesn’t have knock on effects to other cutscenes on the whole.

Next stop is the ships bar. Cobra is lounging at the bar and objects to Hobbes walking in and storms out.

That only leaves me and Vagabond. This guy always wants to cheat people out of their money at cards and has some sort of Shady past which Confed have wiped off his bio.

I head for the locker room. Cobra has vanished and I can only reminess about Angel with a holo-message she left me.

Next stop – the bridge. Maniac (played by the guy who was Biff in Back to the Future) is attempting to impress one of the women up here with tales of his escapades. His character in WC3 really has changed a lot from the last game and is now just the same as Biff. In fact Maniacs character changes in every Wing Commander game. He doesn’t get on well with Blair in WC3 and definitely resents his rank. He didn’t even bother to turn up for my welcome ceremony.

Last stop is the observation deck. Flint is waiting here but I don’t get time to introduce myself before I’m called to a briefing at the bridge.

Each mission has its own video telling me the objectives. This first mission is just a 3 nav point patrol.

I then get to brief the rest of the pilots and at the end can choose my wingman. For this first mission I only get Hobbes to choose from.

Back outside I meet chief tech Rachel Corealis played by porn star Ginger Lynn Allen. I remember seeing an interview with Mark Hammill where he was asked about this where he said something along the lines that she had a dodgy past but had manged to reform and carve out a respectable career. Of course she reverted back to doing porn again shortly afterwards so I guess it didn’t work out. Her character here speaks in nothing but innuendo so its probably not that far from her usual role. With lines like these, it was either back to porn films or hope that the carry on films started up again. Rachel advises me that for this first mission she has picked my weapon loadout but in the future I’ll be able to alter this and even choose my ship.

There is a cutscene showing me getting into my hellcat.

And then I’m off. This doesn’t half load a lot faster than it did in 1994 and I’m flying in seconds rather than minutes.

I can take off manually if I like or autopilot out of the hanger.

The 3D models are basic but really don’t look bad. 3D games in 1994 just didn’t run in SVGA – the likes of System Shock that I’ve just played didn’t have SVGA support until the CD version came out in 95 and even then no one had a PC that could actually run it.

I was still stuck with VGA on my 486. Because of the compromises that had to be made for SVGA performance this actually looks worse than Wing Commander Armada did which was a bit of a disappointment. The models are nice enough but there is a lack of colour presumably due to the 256 colour pallette.

My first encounter is with a couple of darkets. I order Hobbes to break and take on the other one. Its fairly tricky to get laser hits in WC3 – I tend to use missiles a lot more than in the previous games.

The trick is to use the afterburners a lot to get close up – you can then get a guaranteed kill or hit with the lasers every time.

This first mission is a piece of cake and I autopilot back to the victory and get clearance to land.

I get a sequence with me landing…

… and a brief word from Rachel depending on how I did.

Thats the formula for the game – not much will change from here on in although the missions will be getting a lot harder. Despite the SVGA gloss and all the FMV this is basically the exact same formula as all the previous Wing Commanders and Strike games. Its very much true to its roots which is fine by me. We still have the unnecessary taking off and landing scenes, I can still see my joystick waggling around in the cockpit, my instruments blow up if I take damage, I still get the same dying words from nearly every Kilrathi, etc..

I walk round the ship again to seek out any new cutscenes. I meet Vaquero in the bar. This guy is another pilot and also a guitar player (although he only knows 4 chords as far as I can tell). He dreams of finishing the war and opening up a cantina where people can come and play his 200 year old guitar.

Cobra is in the locker room sharpening her knife. She spends most of the game sharpening her knife as I recall. She is not happy that I’ve flown with Hobbes and refuses to fly with him. She really doesn’t like Kilrathi.

Mission 2 is another patrol, this time with the added possibility of running into a cap-ship.

I decide to change my default ship on this basis to a Thunderbolt which is a sort of fighter/bomber compromise and carries 1 torpedo.

Its more darkets – the extra firepower makes it a little easier to take them out.

The cap ship turns out to be a transport. I could easily take this down with lasers but I use my torpedo instead – it only takes a single hit.

Another mission completed I head for the bar. Rachel is looking at the specs for Confeds latest fighter, the Excalibur. She has heard a rumour that Confed will be testing this on the Victory.

Mission 3 is escorting a medical ship to a jump point.

I’m given an Arrow for this mission which is the smallest and fastest Confed fighter.

Despite being in the smallest ship we run into a Kilrathi Corvette. These are small but pack a bit of a punch having 5 laser turrets. You can actually shoot the turrets off though and leave it a sitting duck. This was never possible before a true 3D engine and adds a lot more interest to cap ship battles than in WC2.

I take a bit of damage taking out the corvette but we complete the mission and the transport jumps out.

I get to meet Flint again. She is a bit put out that I haven’t been choosing her as a wingman (not that I’ve had the option yet) so I’ll be choosing her next time.

The next mission is another escort mission but with a twist. The twist is a new Kilrathi weapon called a skipper which is a cloaked missile that skips in and out of cloak in order to maintain a lock.

My choice of pilots is almost complete now with the one glaring gap still to fill.

I head off with Flint – before we get to the missiles we have a few Kilrathi to deal with. They are Dralthi this time which are a bit larger and slower than darkets and possibly some of the weakest ships in the game because of it.

We deal with them and head for the next nav point. I ignore everything else in order to track down the skipper. I have to afterburn to it and shoot it down before it cloaks again.

Mission complete we jump to the Tomayo system which is allegedly Kilrathi free and we have the job of babysitting the new Excalibur while it goes through test flights.

The test pilot calls himself Flash and lives up to it in both flying style and attitude.

Maniac and Flint are not too impressed and want to know when he will start pulling his weight. I promise that one way or another we will find out what hes made of.

Captain Eisen isn’t too taken with Flash either. The conversation is cut off when the Kilrathi attack and we have to scramble all fighters.

There is a new takeoff scene especially for this sort of mission which is more or less the same as the old one except with some bits speeded up and more people running around.

While I’m taking off, one of our pilots who I haven’t met yet is killed.

We have to fight off several waves of Kilrathi including Paktahn bombers which have a nasty rear turret but are big and easy to hit.

We destroy them all and Radar tells me that Flash sat out the fight in the barracks.

I head straight up there and have a go at him. He’s less than apologetic saying “his talents won’t be wasted on our petty little skirmishes”

Back in the bar Rachel offers to get the Excalibur ready for the next mission behind Flash’s back. Sounds like a good idea to me….

The next mission is a particularly tough one as it turns out and the Excalibur will come in handy. The Kilrathi are attacking a planet and we have to attempt to break through their fighters and take out the troop transports approaching it.

True to her word, Rachel has the Excalibur ready to go.

This is a difficult mission even in the Excalibur. I get to face up against some Vaktoth heavy fighters which are the toughest fighters in the game. They have a rear turret like the Longbow but are quite fast and thin making them really hard to hit. The best tactic with these is to team up on one fighter with your wingman although this isn’t strictly neccessary in the Excalibur. The Excalibur not only tells me where to aim (as do all the fighters in WC3) but it even aims for me. All I have to do is time it so that I only fire when the enemy is either very near or moving in a straight line so I can guarantee a hit.

I’ve taken a few hits by the time we make it to the transports but they are sitting ducks.

Flash meets me on landing and is not happy about me risking Confeds state of the art machinery. He challenges me to a duel to prove who is the better pilot. I accept on condition that if I win he puts in for a transfer to combat pilot on the Victory.

Eisen lets me know I’m taking a big risk and advises I kick the little twerps ass.

This is easier said than done. Flash  just afterburns constantly making him near enough impossible to hit. The easiest approach is to get right on his tail and just fire off missiles as quickly as possible. He can’t evade enough of them and its a guaranteed victory.

I win the fight and we have ourselves a new pilot. Maniac doesn’t look like he wanted me to win.

There is a brief cutscene going back to the Kilrathi on an improbably large capship. They are going to pull out of the system as it has no use to them any more but do not want to surrender it (they don’t even have a word for surrender in Kilrathi!). Instead they are going to render it useless to us as well which sounds ominous.

Back on the Victory, Flash is quite apologetic and wants to prove himself to me now in combat if I’ll let him fly on my wing.

In the barracks Cobra is still sharpening that knife and is concerned about the Kilrathi using bio-weapons.

Flint is still staring at the stars. She lets me know this is her home system and I get a little back story about how her father was a pilot and taught her and her brother how to fly here. Her brother dies in the war. She puts in a request to fly these missions as she doesn’t want to be left on the sideline.

I put her on my wing again. The first mision is to take out more Kilrathi capships including some in an asteroid field.

In all the previous Wing Commanders an asteroid field was a truly dangerous place to be. This is not the case in WC3 and you would barely know when you are in one. There is no way that you could render enough asteroids in true 3D to recreate the old fields. Its a bit of a shame actually as it might have been fun – it may have been impossible to fly either though.

I fly against some of the cloaking fighters. These are incredibly weak and only need a couple of hits to destroy but they do tend to attack in swarms and if you are in a slow ship can be cloaked by the time you have turned to face them.

We have to take out a destroyer. These things are just bristling with turrets.

By the time I get there Flint has done most of the work. The trick to killing these is to make sure to concentrate all fire in one area of the ship. I seem to remember its possible to part just off the back of it in a blind spot also but its a risky tactic.

To complete the mission there is a wing of darkets led by an ace called Fireclaw. He’s as fond of afterburners as Flash was but the darkets can’t take many hits and between me and Flint he isn’t any real trouble.

In the bar Vagabond gives me more rumours about the Kilrathi using bio-weapons and refers to a system where it has already happened and the whole place is now in quarantine.

Hobbes doesn’t understand the Kilrathi leaving the system either and says that Kilrathi are at their most dangerous when they are unpredictable.

All this is sounding ominous and its no surprise when the next briefing I’m informed that the Kilrathi are pulling out of the system and launching bio weapons at the planet. I can’t let a single one of these missiles slip through or we will be condemning thousands of civilians to a slow death.

This mission is similar to the skipping missile one except I have to take out numerous warheads this time + the missiles don’t cloak. I ignore the fighters and just concentrate on the missiles. Maniac manages to kill off most of the fighters and between us we take out the destroyer which launched the missiles in the first place.

That seemed like a very brief mission and sure enough when I get back to the victory I’m told that Flint has gone renegade and asked if I want to fetch her back.  It seems I was right not to trust her after all.

I agree and head out to find her. The game loads a new mission at this point which is a bit clunky but no big deal. I still have any damage I sustained but my guns and power systems have reset. When I autopilot to Flints location she is in the thick of it with a half dozen fighters + a cruiser in the area.

She manages to take out the cruiser on her own and I just concentrate on fighters.

Flint is flying a Longbow bomber for this mission which I’m looking forward to trying out myself when I get the chance. We don’t run into any more opposition. I’m sure I’ve flown this mission in the past and had to kill off a couple of capships before finding Flint but I’m not sorry that it was a bit easier this time around.

I land and Flint thanks me for the rescue and then waits for me to ground her. I decide to let her off as we need pilots + it has to be good for morale.

We leave the system and head for Blackmane. That marks the end of CD1 so I’ll call it a night at that and have a go at CD2 tommorow.

I’m enjoying my return to Wing Commander. The gameplay isn’t tactical or sophisticated but its always fun and challenging enough to keep me going. The movie sections stand the test of time extremely well. There is a strange bit at the end of all of them where the film keeps going and nothing is really happening, like they forgot to cut. Its nothing major but I’m left sitting there waiting for something to happen. Maybe it would be worse still if the cutscene ended abruptly the moment people were done speaking.

The combat sections are a bit more basic than the movie parts  if I’m honest but they are more varied than I remembered. No two missions have been the same yet which is always a problem in this sort of game. Its every bit a worthy successor to WC2 and its really surprising just how faithful it is to the earlier games. Near enough every element of WC2 is reproduced here along with enough new stuff to keep it fresh.

The difficulty level is a little higher than I thought although I think I’ve only had to replay 2 missions once tonight so I’m not exactly struggling. The numbers of enemies in some of these missions was surprisingly high and I didn’t remember facing cruisers and destroyers so early in the game. It doesn’t appear to be leaving itself anywhere to go with new enemies later in the game so I’ll see if it can keep up the variety tommorow night when I tackle CD#2.

Day 154 Part 2 – Wing Commander 3

This is the final game from 1994 and marks the end of Origins most prolific period. It seems like a long time since I was playing the last missions in Special Ops 2 and it was definitely a lengthy wait for Wing Commander fans before this game eventually came out after the unresolved ending. There were plenty of spin-offs in the meanwhile to keep the fans busy though – since SO2 I’ve played the entire Strike series, Privateer, Righteous Fire, Wing Commander Armada + Academy. With the exception of Privateer none of those games were as much fun as the original Wing Commanders and I’m not sorry to get back to where it all started again.

Wing Commander 3 completes the Kilrathi trilogy before the series started moving off into new directions. Things are very different this time around – the old sprite based flight engine has gone and its replaced by a state of the art polygon based SVGA engine. The more obvious change still is that the Origin FX cutscenes have gone and are replaced by digital video starring real actors. As I understand it Chris Roberts went off to play at being a movie director and do all the cutscenes whilst leaving the game itself to others.

I should probably make a confession at this point – I love interactive movies. Games like Under a Killing Moon, Pandora Directive, Gabriel Knight 2, Realms of the Haunting, X-Files, Spycraft, A Fork in the Tale, Rebel Assault 1 & 2, Black Dahlia, 7th Guest… I love them all. Games journalists however couldn’t stand them for the most part and the term itself became a dirty word effectively killing the genre off before it had really got started. I remember add-ons like Mysteries of the Sith for Jedi Knight receiving praise for having in-game cutscenes which “didn’t take you out of the game” unlike the original Jedi Knight. I say give me the FMV every time. I’d much rather see real actors than a load of dodgy polygons. It especially made sense back in the mid 90’s when realtime 3D graphics simply weren’t up to much.

It goes without saying then that I’m a bit of a fan of Wing Commander 3 & 4. In terms of FMV, Wing Commander 3 was on a different scale to anything that I’d seen before and blew me away at the time. Back when I bought this I was a student living in a shared house – just to get this to run at all we had to combine the best parts of our computers and it still took about a minute to load before each mission started. We couldn’t run the flight parts in SVGA as you needed something of a supercomputer (a Pentium) so had to live with VGA. All the grief was worth it though as no one had ever made a game that looked and sounded as good as this.

I know WC3 very well as I’ve played it through several times since so I could more or less write it all up before I’ve played it again. I remember the movies being more fun than the flying parts although the flying sections were still entertaining enough. Its been a few years since I played this last so I’ll be curious to see how well it has stood the test of time.

The introduction must last about 15 minutes. The first part shows the emperor + Thrakhath on Kilrah executing some prisoners. Angel has also been captured but is spared disintegration because of her prowess as a warrior. We don’t get to find out her fate at this stage. The Kilrathi are brought to life with some sort of animatronics. They don’t look all that bad actually considering. If Chris Roberts knew he was going to have to recreate them in real life years down the line I expect he wouldn’t have gone for highly evolved cats back in Wing Commander 1.

The next part shows our hero, now called Christopher Blair (Chris after Chris Roberts + Blair being short for Bluehair) + Paladin looking over the wreckage of the Concordia. There is a pretty decent cast for this game including Mark Hamill (Star Wars), John Rhys Davies (Indiana Jones, Sliders) and Malcolm McDowell (Clockwork Orange, Star Trek 6). It’s especially nice to see Malcolm McDowell – his performance in this game isn’t exactly up to the standards of A Clockwork Orange but then neither is the material. I can think of a few interactive movies that had bigger names e.g. Christopher Walken in Ripper but I can think of more where the actors were just clueless and the whole thing ended up like a home movie. This is not the case in WC3. For all that we have a decent cast of real actors here, what we don’t have are real sets so everything is done on bluescreen. This limits the possibilities for any dynamic action and the camera remains static for every scene in the game that isn’t full CGI.

In this scene Blair asks after Angel but Paladin doesn’t know anything (allegedly).

Blair then goes to meet up with Tolwyn to get his next assignment. He is assigned to the Victory and is not all that pleased about it. The Victory is an old ship that is hardly up to the standards of the Concordia – it beats the 10 years in security that I had at the start of Wing Commander 2.

While flying to the victory, Blair watches a news broadcast. There are rumours that the war is not going well although Tolwyn seemed to think things were looking up.

The Victory may not be as impressive as the Concordia but it still doesn’t look bad in FMV.

I land to a formal welcome from the crew. The guy in charge is Captain Eisen. Hobbes is also here as second in command but is no longer flying due to anti-Kilrathi prejudice among the crew. I insist he is reinstated to the flight roster as he is allegedly the best wingman I’ve ever had. I remember Maniac being the best wingman I ever had but I won’t argue.

This finally signals the end of the introduction although I don’t get to fly yet. I can walk around the ship in the same manner as other Wing Commander games talking to people first. There is a cutscene shown between each room showing me walking into it – this will be one of the first things I turn off in the options.

The introduction is truly epic compared to anything I’d seen before with very nice CGI for the time and a sweeping score by George Oldziey. It certainly impressed me back in 1994. Watching it now, it still doesn’t look bad but the video compression isn’t great. There are serious artifacts in some of the CGI scenes where there is a lot of movement.

Back in 94 there were not many standard video libraries as far as I know. We had the AVI standard but that was definitely not up to full screen SVGA so companies like Origin had to write their own. The problem was exacerbated by CD drives only being single or dual speed and not being able to supply the data fast enough during demanding scenes. Running through an upscaling filter on Dosbox it still looks nice most of the time – the video codec used copes with the usual static camera scenes extremely well however. We only have 256 colours for now but this isn’t too obvious.

This is the first game in this blog that was only released on CD and it came on 4 of them which showed an inherent problem with the storage capacity of CD’s when you are trying to do FMV. To be fair there must be a few hours of FMV in this game and it’s not a big problem in a linear game like this where you just worked through the missions in order but I remember swapping backwards and forwards constantly in other games like The Pandora Directive. The idea of copying the whole lot to a hard disk was unthinkable and wasn’t usually even supported – I think I had about a 200 Mb hard disk around this time. As far as I know the first ever CD exclusive game was 7th Guest and even that came on 2 CD’s.

I’ve been playing this for 15 minutes and not actually done anything yet. I’ll meet the crew and start the game properly tonight. I’m well practiced at WC3 and expect to get through it in no time. I’ll aim to complete at least a CD a night and have it done by the weekend.