Britannia Manor Spook House Footage

Happy Halloween! At this time of year between 1988 and 1994, Richard Garriott held what were the most elaborated haunted houses in the world for several nights at his home Britannia Manor 2. Despite no expense being spared on their design, they were available free on a first-come first-served basis and people would queue for days to get a spot.

These weren’t about cheap scares as you might expect but were as much about roleplaying and there was a strong Ultima theme with original storylines for each year. As something a little different for Halloween, I’ve uploaded a video with an hour of footage from one of these (I think it’s 1994). This comes from an old VHS labelled Spookhouse Tapes 1-3 and in combination with it being filmed on a 90’s camcorder at night the quality isn’t the best. It still gives a glimpse into what it would have been like to take part in one of these events as we follow some hapless adventurers on their journey through hell in pursuit of the Avatar.

This is available via Youtube below or you can download the original version in mp4 format [dlprotect file=”BritanniaManorSpookHouse.MP4″]here[/dlprotect]:-

Freelancer – Part 4

This will be a short post as I only had about half an hour to spare but I did make it to the end of the next mission.

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From the moment we launch, things don’t go well. The bodies we left behind yesterday have been found and hordes of LSF ships appear from nowhere closing off all the jump points. After a frantic minute trying to stay alive, Walker appears with his missing fleet, takes out the ship blocking the jump point and we run away to a hidden base in the badlands.

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Juni’s associate is all alone on this station monitoring some sort of spatial anomaly. He agrees to help despite the two of us being named Liberty’s most wanted on the news. He starts by analysing our artefact but all he can do is confirm it’s active and point us to an expert in the subject on Cambridge. At this point the LSF who for some reason we didn’t think would come out this far despite us being their most wanted appear. We are to escape via a long disused jump gate.

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We hang around for a while trying to save the base but don’t stand a chance and end up running for the jump gate. We are greeted by a horde of bounty hunters eager for the price on our heads at the other side. The soon apparent truth after getting blown up half a dozen time is that my ship isn’t up to this fight.

After enough attempts I make it through by luck, cowardice and a lot of evasive manoeuvring. It doesn’t hurt that the Lane Hackers decide to come along and help purely on the basis that an enemy of Liberty is their buddy. They take out all the opposition while I’m otherwise occupied trying to get as far away as possible. We even get an invite to their secret base at the end of the fight.

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After that last mission, I take this as my cue to upgrade my ship and the base is well stocked so I treat myself to a new gun, thruster and shield generator. It appears to do the trick as the next stage of the mission is a breeze although there were only a handful of Rheinland fighters to contend with. We jump out of system and I split up with Juni. She goes to Cambridge to find out what our artefact is and just why everyone wants it, while I return home to Leeds to track down an associate and start fundraising again.

Freelancer – Part 3

I’ve spent half the weekend installing Windows 8 on various PC’s for family and myself, which has been relatively painless although my HTPC is currently a blank slate after being upgraded from XP. My usual opinion with new versions of Windows is that I’m going to end up buying it sooner or later so it may as well be sooner while it’s cheap. The good news is that Freelancer and just about everything else I’ve tried works fine. Hypersnap 7 didn’t want to capture screenshots but it appears to be redundant anyway since this functionality is now built-in by pressing Start + Printscreen. That’s one improvement at least. I’m reserving judgement on Metro but I can live with it.

When I left Freelancer on Thursday, I’d completed the first 3 missions and was trying to fundraise to get the next. This required just one more mission before I was called back to Manhattan.

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No sooner do I arrive than I’m accosted once again by the guy that owes me a small fortune. I don’t get my million credits but he does feel he owes me an incoherent warning about a conspiracy of some description. Before I can realise he got the better end of that deal, he runs off warning me not to follow. When I ask at the bar, it turns out Juni isn’t even here and I have to fly out of system to California Minor.

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Another Freeport 7 survivor called Rowlett meets me en-route by the jump gate. I really want to know how do all these people know where I am all the time but before I can ask the military show up and deal with him extremely harshly.

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I’m hoping Juni might have some answers to all this when I arrive. She has word of a traitor in the Liberty Security Forces and wants to lure them out using a convoy of alien artefacts which I’m to escort.

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The conversation is interrupted by a news report about Rowlett who is reported as being the leader of the criminal group known as the Order. All this seems dubious to say the least.

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Dubious or not, we have a convoy to escorted through an icy cloud to a remote station. We are intercepted in the middle which marks the first and only time I’ve died playing this game so far. Freelancer uses a save point system which avoids having to go all the way back to the start again and I reload on the outskirts of the ice cloud. With the times involved flying to places in this game it’s a welcome concession to modern gamers.

Second time around, I know what to expect and put far more effort into staying out of trouble. I really should have upgraded my ship at this point but it’s just about good enough for me to scrape through with a lot of help from Juni.

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We land and repair but the mission isn’t over yet and I’m still stuck with this same ship for the rest of it. The next part is to travel around with Juni trying to find information about the pirate attack. Once in space, she informs me that her commanding officer has been arrested for treason and all her friends at the LSF have disappeared. Something very strange is going on within the LSF. To rub in the bad news, we are attacked on the way by a squad of Rheinland Valkyries, what their interest is in all this has yet to be revealed.

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We meet up with one of Juni’s contacts (Walker) back on California Minor. He doesn’t know much but does agree to help, which is worth more than it sounds with him being Captain of a fleet of cruisers.

We meet up with the fleet in space, who we learn has been mysteriously ordered back to base due to irregularities in the maintenance records. When a distress call from Willard Station comes in they ignore these orders and we all proceed to the station for the biggest fire-fight of the game so far. I get a reasonable number of shots in but I’m far busier just staying alive in this encounter. I’m ordered to take out bombers at one point which I just about manage but it’s a good job I’ve got those cruisers to do my work for me later on in the mission.

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Juni leaves me to my own devices once again and I fly all the way back to Manhattan to buy a decent ship. My options are limited but I select the Startracker which allows me to mount some beefier guns. The new ship also turns out to have a much higher recharge rate, to the extent that even my new guns can barely drain the power from maximum. It’s still only a marginal improvement to my last ship but it’s a start.

I have to carry out several missions from here to before I get the next invite from Juni. These are still much the same but I’m enjoying them more for some reason. Maybe it’s the better ship, or perhaps I’m just getting used to the controls now. It could be the steady increase in difficulty either, the targets are no longer sitting ducks and I’m having to put a whole lot more effort into both staying alive and getting hits of my own in.

Now I’ve started to upgrade, that’s providing a strong incentive in its own right and the game is opening out and feeling a lot more like Privateer. I’d still rather be flying with a joystick but Freelancer can offer some intense combat and the unusual control scheme does give it a unique twist. If I was going to complain about anything in this session it would be having near identical conversations with the random people in every bar but these can be skipped.

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A lot of exploded space criminals later, Juni wants to meet up again. Word of my travel schedule has clearly gone before me yet again, as the smoking man decides to introduce himself at long last.

He claims to be the only other Freeport 7 survivor who hasn’t vanished or been killed, and that the reason for all the trouble is his purple egg artefact which he stole. That’s all I learn as just like everyone else I’m meeting these days, he gets shot before he can tell all. I nearly go the same way but Juni arrives in the nick of time, and I pocket the artefact.

I learn from Juni that Walker and all his ships have now vanished, allegedly destroyed 5 years ago according to the records. We clearly need to find out what is going on which will be the next mission when I get around to it.

Privateer 2 Review – PC Home

I’ve not had time to play any more Freelancer so to tide over the baying legion of Origin fans, here is another review of Privateer 2 scanned from the February 1997 PC Home:-

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It’s another great score for The Darkening. The reviewer has a point about trying to spot all the minor British actors in this game and figure out where you’ve seen them all before, I expect most of us over here would be guilty of that when playing this. I also like the description of Clive Owen given how his career went after this.

Freelancer – Part 2

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My first task today is to head to the bar and have a look for jobs. I was curious to see what was on offer but it’s frankly a boring bunch of missions all of which amount to fly somewhere and kill rogues. Hopefully there will be more variation later in the game. I pick the highest paying option and accept it. It then turns out I can’t even fly several missions at once which was always a favourite technique in Privateer to speed up progress.

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Once I launch into space it’s a long flight to the battle. Travelling large distances is handled using cruise engines in this game which take ages to charge but quadruple my ship speed when they are going. I can’t fire in this mode making them more or less useless in combat unless running away.

Even with these switched on, journey times are still lengthy and with it all being done by autopilot there is plenty of time to check email, browse the web, etc… This is clearly a game where it’s a good idea to have something else on the go at the same time.  It took me a while to find where I’d put it but I’ve pulled out the Freelancer official guide which I’ll work my way through in these lulls.

When I get there, the battle is more or less the same as I’ve seen before with an extra ship or two then it’s back to the base where I get a near identical mission from one of the people in the bar. Completing this advances me to level 3 and I’m told to report to Manhattan to meet up with Juni again.

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My next mission, should I choose to accept it, is to capture an artifact smuggler who is transporting contraband alien artifacts of some description.

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On the way to my ship, I run into my injured debtor from the intro sequence who is looking physically better but acting more than a little paranoid. He rants about a government conspiracy behind the Freeport destruction how neither of us are safe. It all sounds unlikely until a couple of goons show up, shoot him in the back and stun me with a futuristic cattle prod.

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During all this the mysterious smoking man watches on and this time he is packing a purple egg which is no doubt significant in some way. Once again leaving more questions than answers, he throws away another barely touched cigarette and walks off.

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When I wake up, my friend has vanished along with the 1,000,000 credits he owes me. On the bright side, it would have been a short game if he paid up and I now get to carry on with the original mission tracking down this smuggler. I have to fly to another system through a different type of warp gate, then fight a stack more ships. These missions are definitely getting trickier but I’ve not had any great difficulty in finishing each first time so far and I’m still in the original ship. I’m working on the principle that the longer I can hold off on upgrading the less money I’ll waste so I’ll upgrade when I start losing missions.

I’m getting a better feel for the combat now. Unlike Wing Commander, there are no shield zones in this game so it makes no difference where I hit an opponent. If enemy shields recharge, I can’t say I’ve noticed it so there is no pressing need to take enemies down quickly either. I have noticed that different guns damage shields and armour at wildly varying rates and I’ve settled for a combination of types to try to balance this out.

My own shields recharge quite quickly and it appears to be easy to not get hit provided I’m not trying to score hits of my own. I.e. fly around randomly for a bit if you get damaged. I’ve rarely had to do this so far though and as an extra backup there are also shield batteries which instantly recharge your shield to full but have to be bought from dealers. I’ve not even looked at missiles yet so I’ll deal with them if I feel the need to start using them.

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I’m told to disable the smugglers ship. I don’t have ion cannons, leech missiles or the like so this is just a case of shooting him until he doesn’t quite blow up. At this point, he ejects and I get to tractor him in. We then have to fly all the way to a distant military base, fending off yet another attack on the way but I get him there safely and he presumably gets to be tortured into revealing all by the LSF.

I learned a little more about the alien artifacts from King on the journey back. Alien finds have always been dust and ruins in the past but rumour is that these are functional. What that function is, he doesn’t say but I’m guessing some of them look like purple eggs.

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I’m left to fend for myself again after this. I fly a couple more random seek-and-destroy missions but don’t earn enough to advance to the next level.

I’m a little underwhelmed now I’m getting into Freelancer. It’s certainly got more plot to it than Starlancer and is by no means a bad game but I’d rather be playing pretty much any Wing Commander. It’s striking a nice balance between story and freelancing with the way mission availability is based around earnings. My main complaint is that the mouse control just isn’t growing on me and the combat is less engaging because of it. Also the non-story missions have been uninspired so far. I think I’m still being slowly introduced to the game however and there’s still plenty of time for everything to pick up. It never helps that I have to stop and write all this stuff up as I’m basically halving my speed of progress. I’ll aim for more playing and less blogging with the next session.

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One random thing I noticed was a bar tender called Erin Roberts on one of the space stations.If Chris makes a cameo, I’ve not seen him yet.

I can’t end without saying well done to Star Citizen and all its backers for already passing the 2 million mark. I don’t know where it will end up but the Project Eternity record is looking well within sight at this point and hopefully a good deal more after that.