Star Citizen Announced

It is already all over the web so I won’t go into detail but this morning we got arguably the biggest news in PC gaming for years with the announcement of Chris Roberts’ new space epic Star Citizen.

It may only be a year old but the prototype is already stunning and should be enough to part anyone who reads this site from some of their hard-earned to support the fundraising campaign. The website is currently being bombarded but head on over to http://robertsspaceindustries.com when it quietens off to judge for yourself.

As if the game wasn’t good-looking enough, Chris also confirmed in later questions that it will support the Oculus Rift. I can only imagine how cool those virtual cockpits would be on that piece of hardware.

I was fortunate enough to be over here for the announcement although that did have the major hitch of being forcibly interviewed on camera far, far too early in the morning after last night’s entertainments for me to be able to give any meaningful answers. One of the questions was about PC gaming being back but it clearly never went away. What did go away was PC gaming leading the industry with cutting edge products that demanded continual upgrades, something Origin and Chris Roberts were famous for in the 90’s. If this campaign succeeds and proves that demand is still there for this sort of boundary pushing product then maybe PC gamers can once again be the envy of the console crowd.

Raiding the archives

Hello from Austin! After 24 hours travelling, I made it here Thursday night. I had a couple of days of being a regular tourist then met up with the WC CIC crew Sunday and started on the more eclectic Origin activities.

Today was kind of like work helping out archiving the David Downing boxes at the University of Texas. The contents more than make up for the effort, such as a full set of storyboards for Wing Commander 4 :-

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I also got my hands on the Garriott archive and grabbed a full set of photos of the Underworld 3 documents. I didn’t read through them but there was way more detail than the story already scanned on here and I’m fairly sure there was a later expanded version. All of this will make it on the site when I get chance to go through it.

I had a browse through the rest of the box for an hour while Loaf took over camera duty. There was a pitch for a space RPG called Terminus which was being developed by Vicarious Visions. It appears Origin were considering publishing this and using the team, game or engine as the basis for Wing Commander Online. One email stated that the game essentially was already WCO and just required a change of story/art assets + faith. That deal clearly never happened but the game was still published elsewhere a year later.

Highlights were Ultima 9 design documents including concept art, details on the Ultima and Savage empire RPG’s and two huge folders full of Ultima 7 design documents. If I could have smuggled any of it out it would have to be the storyboards for the cutscenes:-

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As for tomorrow, after going years never meeting any ex Origin guys I should get to hang out with a horde of them in the evening and will hopefully get to visit Portalarium before that. It’s going to be a good day to be an Origin fan!

AH-64D Longbow Review – PC Gamer

After showing some uncharacteristic organisation, I think I’m all packed and ready to fly out to Austin tomorrow. The only thing I’m not prepared for is getting up that early in the morning. In the meanwhile, I’ve time left over to line up some posts tonight so here are scans of a review of Longbow from the June 1996 PC Gamer. This is by far the lowest score I’ve seen it get but the reviewer’s only real complaint is that it doesn’t run fast enough:-

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Ultima Online 15th Anniversary (Belatedly)

I’m slightly late to the party but Ultima Online turned 15 last week which is as good an occasion as any to post a couple of items I picked up from Rhea last year. While I’m more than glad to have them, these probably should be in the hands of a real UO fan as I’ll confess that it’s still not a game I’ve ever played or know very much about. I do intend to put that right one of these days but it’s not going to be for a while yet.

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This first item was Rhea’s award for helping the game reach 200,000 subscribers which I guess would date it to about 1999/2000. According to the manufacturer’s label on the bottom, it was made by Renaissance Glass in Austin. The engraved glass part looks fine and I have no issue with it but I’m less convinced about the fossilized critters base that it sits in. It must be one of the rarest Origin collectibles I own but this still doesn’t make it the most attractive objet d’art to have sat on top of a bookcase which is where it’s been living for the last 9 months. It wasn’t easy to take a decent photo of either, I tried with and without flash and can’t say I was happy with either.

Ultima Online Charter Edition - Box Front

Far more aesthetic if you ask me is this copy of Ultima Online Charter Edition. This version of the game was only available for direct pre-orders and was the same as the regular edition except you got an extra two months subscription, a few added extras in the box and of course the box itself was ludicrously large and signed (in print) by Lord British.

Ultima Online Charter Edition - Signed Box Back

This would be a nice enough collectible to have on the shelf but what makes this one better still is that it has been signed on the back by many of the people behind the game. I won’t go through the whole lot but it’s got Lord British, Raph Koster, Bob White and more than 20 others. I can decipher most of these signatures but a handful have me stumped. I would have thought Blackthorn up in the top left should have been Starr Long for instance but if that’s what it says I’m not seeing it.

Chris Roberts – Game Journalist

One of the first articles on the Roberts Space Industries website was a bio of Chris Roberts complete with a gameography. This happened to give a release year for his Popeye game which was the perfect reason to search through some old BBC computer magazines to see if I could find the thing. I came up empty handed again but I did stumble across something else to share.

So especially for anyone curious enough about Chris Roberts’ first game to click on the RSI link, here is what I would guess is his first (and for all I know only) published game review. The scans come from Issue 4 of Micro User (courtesy of The Acorn Preservation Project) where he gives his opinion on Countdown to Doom. His age at the time (May 83) is clearly given away when describing the benefits of save games.

I’m speculating that this is the same Chris Roberts but this was two issues after King Kong so it has to be a safe bet.

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