Ultima 3 FM Towns – Part 1

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This is the final game in the FM Towns Ultima Trilogy. Since I’ve already blogged through Ultima 3 on both PC and more recently NES, I’ll keep this fairly short and concentrate on the differences. Like the other 2 games in the FM Towns trilogy, it has a standalone intro with some still images, CD music and a lot of Japanese text that I can’t understand.

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On starting the game, there is a nice rendering of a demon similar to the one on the original box cover and a much improved version of the band of adventurers shuffling back and forth fighting the dragon. Character creation hasn’t been changed and still offers the option of using races that would vanish from Ultima after this game (Fuzzy, Bobbit & Elf).

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The tile graphics are the same as the rest of the trilogy and the regular overworld music is used once again. This music hasn’t been annoying me anywhere near as much though as you really don’t spend all that long wandering around the main map in Ultima 3.

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One of the reasons for this is the inclusion of a combat screen which did add a lot to the tactical element of this game even if it slows things down. There is some original combat music which fits quite well and some new sound effects which can be over the top. I see more combat than I would like at the start of the game and it’s tough to survive while my party tries to find their feet. It gets a lot easier when I can equip my front line with bows and start to level up.

When I was playing the NES version recently I would frequently use the wizard and clerics dispel spells to clear whole monster parties. In this version I can only cast this spell once per combat and it doesn’t work anywhere near as often. It’s not entirely useless but my cleric imparticular is almost useless in combat because of this. I end up using her purely for healing and opening chests. Despite this she is slowly advancing in levels with an ocassionally succesful dispel. I can only assume that it requires fewer kills for clerics to progress which is just as well if I’m ever going to get her hit points up.

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All the towns are exactly as I remember them. There are minor changes to the dialog but it amounts to roughly the same thing overall. I’ve not spent too much time in the towns other than shopping and the occasional visit to Lord British for healing or levelling up.

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The dungeon maps are just like on the PC also, with identical graphics to the rest of the trilogy. There are some nice new fountain graphics but with the combat screens I can no longer see monsters coming which is something of a loss. With the identical layouts, I settle into my well practiced grinding technique of raiding the same collection of 6 chests at the top of the Dungeon of Fire over and over. With the convenient poison curing fountain on the way out, I can fix up my party if needed and repeat. I combine this with occasional trips to the nearby Perinian Depths where there is an easily reached healing fountain on the second level.

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After enough dungeon raiding and my party is now lugging around 9999 gold each. This doesn’t take too long with the emulator cranked up to maximum speed as the dungeons are nowhere near as dangerous as in Ultima 1 & 2. I head for Ambrosia and finding the whirlpool turns out to me much easier than I expect and I head straight in.

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The lost continent of Ambrosia turns out to be surprisingly red but otherwise the same as ever. I realise at this point that I’ve come down here without buying any keys which wasn’t the smartest move.

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I can still get to the shrine of strength at least so I max out all my characters in that one stat and head back to the surface to start raising some more gold before I go back down.

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I break this up with a trip to find the exotics which I probably should have done much earlier. After the tough start to the game, I’ve really not been having any trouble with the combat though and this is arguably the easiest game of the trilogy. When playing FM Towns Ultima I and II, there was always some tweak to the gameplay that made them much harder than the PC but this has been near enough an exact duplicate except the better graphics.

I do miss the original Ultima 3 music which would have been a better alternative but other than that this has been a great port. Like all these early Ultimas, the gameplay ends up being 90% grinding but it’s not too bad if you know what you are doing. I’ve yet to go after any of the marks and will attempt to max out the parties significant stats next before I get started on that.

Privateer / Ultima Underworld 2 Previews – PC Format

One last scan before I get started on FM Towns Ultima 3. This article is from the January 1993 PC Format:-

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Privateer was originally going to use Strike Commander’s realspace engine and run in SVGA but ultimately reverted to using an updated Wing Commander engine and VGA only, presumably shortly after this preview was written.

Knights Of Legend Press Release

This is a press release from 1989 advertising the imminent release of Knights Of Legend. It pushes the complex combat aspects of the game which were certainly the major focus from what I recall:-

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As an added bonus, here is another press release from the year before about Origin winning the inaugural best developer award at the 1988 computer game developers conference. This was the first year of what would later become the GDC with only 150 developers attending. By 2008 this number had swelled to over 18,000:-

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X-Wing Series Reviews

I usually like to keep this site strictly on the topic of Origin but I was asked the other day about magazine scans relating to X-Wing and this sounded like a good excuse to search out some articles on one of my favourite games. I expect a lot of other Wing Commander fans will have fond memories of the X-Wing series as well so without further ado here is a review of X-Wing from the May 1993 PC Review:-

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And another from the May 1993 PC Zone:-

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Moving onto Tie Fighter, this is from the October 1994 PC Games magazine:-

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And one last review from the September 1994 PC Format:-

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While I’m off topic, I don’t imagine that many gamers can have missed the recent buzz about Kickstarter being used first by Tim Schafer to fund a new point and click adventure and then by Brian Fargo for Wasteland 2. Anyone who knows me at all wouldn’t need to be told that I’ve contributed to both of those. Further to this, it was announced on Tuesday that there will be a Kickstarter campaign to fund a new Tex Murphy game starting up in a couple of months. I’ve been waiting for that particular sequel for 14 years and the only question is how much money I’m willing to throw at it.

I’d like to give a quick mention to another much smaller Kickstarter gaming project. Sherlock Holmes Consulting Detective was a series of FMV based adventure games that started right at the dawn of the CD-ROM era long before games like 7th Guest actually persuaded us all to get the required hardware. The original developer wants to remaster these for modern PC’s and iOS/Android and is trying to raise some funds.

I can’t say I’ve ever actually played any of the original games but as one of the few fans of FMV and someone who has read their way through every Sherlock Holmes story I’ve been intrigued by them since seeing the original reviews. The project is after a fairly small amount of money and you get 9 cases (originally sold as 3 games) for an investment of $9 which looks like a good deal to me. I have a strong suspicion that it won’t get the required funding but if it sounds like your sort of thing head on over to Kickstarter and prove me wrong.

Ultima Underworld 2 Review – PC Format

This second set of scans from the March 1993 PC Format are a review of one of my all-time favourites Ultima Underworld 2. It gets an appropriately glowing reception here getting the magazines highest ever score at the time.

I’ve also included a full-page advert from the same magazine. This advert more or less matches the front of the promo sheet listed in the Ultima Collector’s Guide with some minor changes such as a different screenshot, the use of the UK distribution address and the replacement of the Origin logo for EA’s.

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