Games That Changed The World – Deus Ex (PC Zone Supplement)

This is the last game relevant to here from the PC Zone “Games That Changed The World” supplement. 3 games out of 15 from the whole of PC gaming circa 2006 can’t be bad, even if this last one isn’t strictly one of Origin’s. I would have thought that Ultima Online should have been there in terms of it starting a whole genre but it’s Deus Ex which gets the final retrospective:-

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Origin Pak – The best compilation in the world ever?

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This is a compilation of Bioforge, Wing Commander 3 and System Shock (CD Version) which I think was published in 1996. It wouldn’t have belonged in the Ultima guide but I couldn’t spot it in the Origin companion guide and it’s not got an entry on Mobygames so I thought it must warrant a post. Despite the lack of information, it can’t be especially rare as I’ve seen several of them around without looking very hard.

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It comes in an oversized box which is about the same length as the Utlima 9 Dragon Edition but not as wide. One of the curiosities with this package is that since no one seems to have heard of it, it’s usually cheaper than the unboxed copy of System Shock CD would be on its own. I could have ditched the box, spilt and sold the contents and made a few quid but that would be sacrilidge to any real collector. It was still shrinkwrapped when I got it, but I didn’t feel any guilt about breaking into this since the box was badly squashed. I’ve attempted to straighten it out but it’s still a long way from flat.

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The box was also sealed with silver masking tape over the bottom flap, which I’m assuming is standard given the shrinkwrap over the top of it. This more or less gives a choice to cut off the tab that slots in from the lid, or to rip the art off the back cover when you first open the box.

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I would have been dubious about the originality of the shrinkwrap because of the masking tape but the contents were pristine and it certainly gave the impression of not having being opened. All the regular manuals, reference cards and the like are included for each game.

These are 3 of my all time favourite games and they would still have been near the cutting edge technoligcally in ’96. Other than the masking tape, it’s a nice package and worth considering even for non-collectors who only want to play the games. Just make sure you have a large shelf for the box.

Ultima 7 Patch Disk

The recent publication of the Ultima Guide and it’s companion book raised my curiosity to see what I’m missing and if I have anything good that isn’t in there. This could prompt a handful of posts on here over coming weeks and months if I dig anything up. One of the rumoured items in the guide was an Ultima 7 patch disk which I can confirm does exist as I’ve got one:-

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It contains the regular patch if the file size is anything to go by. I would imagine that there must have been hundreds, if not thousands of these at the time of Ultima 7. The game did after all have a major bug and we didn’t all have the internet back then to grab a patch.

A floppy disk is far too dull to warrant its own post, so I’ll liven it up with a picture of an Origin shopping bag:-

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Ultima 1 FM Towns – Part 2

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Half an hours more grinding away visiting sign posts and I had my character ready to face some dungeons. I’d been gathering all the various monster killing quests on my journeys so I could stack them together into a single trip. With a freshly purchased stack of ladder up and down spells I headed for the nearest dungeon.

The dungeons turned out to be 10 levels deep with all the usual monsters. Force fields are invisible on the FM-Towns so I couldn’t see them until I walked into them but other than that it was just like the earlier levels with nastier critters. I’ve put together a menagerie of everything I bumped into on this trip:-

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This isn’t a complete set of monsters by any means but it must be the majority of them.

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With all my quests complete, I headed off to see all the kings and collect the gems. It was then time to buy myself a space shuttle and head for the stars.

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I have to say that I was a little let down by the space section. I was expecting something better looking but it’s not all that much different to the Apple II version. There is some really cool background music though.

The ships have different specs with the ship with low shields and high fuel being completely useless as it can only survive a few hits so the fuel is wasted. The other ship however has 5 times more shields and still has enough fuel to become a space ace in one trip and is clearly the one to go for.

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The view from the front of the ship is hardly upgraded at all. The Tie Fighters have curvy wings like the Tie Advanced instead of the regular version instead but they are still Tie Fighters. They do have a little face on the front when they get close enough which wouldn’t have fit with the Empire’s image very well.

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When I’ve killed 20 of them, I become a space ace. I head back to the center of the map to go back to Earth and the moment I swap to the overhead view I crash into the sun and die which seems grossly unfair. I do respawn back on Earth but with no cash or weapon it’s a struggle to get back to the nearest town and survive.

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I build up my character a little and then try my hand at some princess rescuing. Thankfully for me, this turns out to be the easiest way of making money and experience ever. The layout of the castles varies in this game but I can get in and out of one of them only having to fight a single guard. Also, if I manage to rescue the princess I don’t even have to fight my way out. After each rescue she foolishly get’s herself instantly recaptured so after a half dozen dashing rescues I’m ready to take on Mondain.

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Finding the time machine takes me ages and I must have searched the entire world before stumbling into it. Just like buses, two come along at once.

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Mondain is ready and waiting for me. There is some nice background music but otherwise the battle plays out just like any other version.

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I end up chasing him in bat form all over the map trying to get the odd shot in until I eventually get enough hits to beat the game.

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Some triumphant CD music kicks in after my glorious victory but I only get the usual text. You would think there would be a little more on a CD-ROM game but that’s it.

I have to say that I’ve enjoyed playing Ultima 1 again a frankly unhealthy amount. The extra challenge in this added to the fun and it’s already been worth the asking price of the trilogy just for this one game. The traditionalist in me says that one of the other versions is the one everyone should play but nearly all the gameplay is intact in this and it does look and sound so much better that it’s hard to make a case against it.

I’m really tempted to carry straight on with Ultima 2 but my VFX-1 has been sat unused all week which just isn’t acceptable. I’m dying to try Wings Of Glory out so that has to be next.

Ultima 1 FM Towns – Part 1

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The Ultima Trilogy was published for the FM-Towns in 1990 solely in Japan. I’ve been hearing for years about the FM-Towns versions of the first 6 Ultimas but have never had opportunity to try them out before now. I’m still missing 4 & 5 but I’m sure enough auction searching will turn them up eventually. I’ll be using the UNZ emulator to play all of these which is reasonably stable and easy to use even without any familiarity with the original hardware.

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The FM-Towns was in essence a PC with some unique hardware and its own OS. This hardware included a CD drive long before they were becoming remotely close to being a standard here in the West. This gives any games on the system the opportunity to make use of CD audio and all that extra storage back when the rest of us were all using floppy disks. This is in evidence on the Ultima Trilogy right from the start with a CD audio introduction to the series by Lord British himself. This is a still image with speech rather than FMV but this was 1990 after all. I can’t help but think that those Origin dev’s recording the Wing Commander 2 demo gave a more convincing performance as Kilrathi than Richard Garriott does as Lord British here but it’s still a nice extra. Maybe it’s just me but the moustache he is sporting in this photo looks a little unusual as it’s pixel perfect straight. It gives the appearance or being drawn on afterwards with a square brush. This intro is already on Youtube for anyone who wants to see it.

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There are also separate executables on the CD with an introduction to each game. The games themselves come in both English and Japanese but these introductions are Japanese only. They have some nice CD music in the background and some full screen static graphics but I can’t say I especially like the artwork. This intro is also on Youtube already.

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After the slightly dubious art in the main intro, the first screen when starting the game is more like it with the armour clad stranger holding off a dragons flames.

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Character creation is the same as ever, although everything is a little more user friendly. Once in the game, the difference in graphics is pronounced from Ultima 1’s original tiles. The new tiles are hi-res (for 1990) with plenty of colour, if a little cartoony. It’s a big improvement which doesn’t stop there as there is also adlib style music throughout the game. This music is all original to the port and while not up to the usual Ultima standards is pleasant enough if bland. The main map music is an on extremely short loop which did start to get on my nerves later on. I’ve heard that the same music is used in all three of the trilogy and I’m hoping that isn’t true.

I should mention that I discovered that when capturing screenshots with UNZ it will overwrite all the old ones when starting a new session. All these early screenshots are from later in the game to fill in.

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Towns are done in Ultima 2-5 style with a scrolling map rather than the original Ultima 1’s entire map on a screen. This makes them zoomed in by comparison but the layouts are the same so there is no difficulty finding my way around.

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The gameplay is incredibly faithful to the original Ultima 1. It’s perhaps surprising just how similar in a major update like this. This means that the early stages involve lots of dungeon delving to try to advance my character to the point where the shops allow me to buy a ship. The dungeon graphics have received a complete overhaul with textured walls and large sprites for all the monsters.

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These sprites continue the cartoony theme of the game with T-Shirt wearing thieves and the like. In this first session, I’ve not ventured too deep into the dungeons only completing a single quest to kill a gelatinous cube. This cube was more of a gelatinous blob in appearance and promptly ate all my armour but I just about managed to kill it off. I’m looking forward to seeing some of the tougher monsters when I delve down to the lower levels but there is no way I would have survived trying that in these early stages.

The dungeons represent the biggest change in the gameplay that I’ve seen so far in that the monsters don’t move around (at least after I’ve seen them). They just lurk on a single square and if I’d had a range weapon at any point while dungeon delving I’d have been able to pick them off at a distance in theory. The snag with this lurking is they tend to attack from a side corridor as I walk past meaning that they always have 2 free hits before I can get an attack in myself. They also attack from behind closed doors which can leave me having to guess which door to attack if I have a choice. This all made the dungeons considerably harder than in Ultima 1.

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In other ports, I’ve been able to consistently raise my hit points by dungeon raids but I struggle to do much more than come out even in this. The dungeons are identical with each visit however so I work out a route around Level 1 of the Mines Of Mt. Drash which I farm repeatedly for gold and experience to get my character up to level 3. I occasionally have to use Lord British to raise my HP in order to keep going.

Most of my HP losses are on the main map, which has far more that it’s fair share of wandering monsters. These build up over time and are still there waiting for me if I go into a town or dungeon. They do vanish when reloading a game or if I can get far enough away from them but other than that I have to deal with them all later if I put it off by running away.

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Once I get my character to level 3, the shops are getting better stocked and I’m able to buy a ship and start attempting quests. I decide to farm my stats up to maximum before I do anything else.

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This means lots of trips between sign posts. The layout of the maps is the same as ever so I use tried and tested routes here to grab all the best weapons and by the end of the session have raised my wisdom and stamina to 99 and also repeatedly done one of the sign quests to get my strength into the 60’s. I’ve still got plenty more farming to do to build up my other stats.

One thing I discovered which wasted some time was that it’s possible to shoot your own ship if you try to attack a sea monster hiding behind it. This resulted in me being stranded on an island and I’d not saved in ages. If I’d exited the game the regular way, it would have saved automatically so this required a complete closedown of the emulator. I suppose I could have waited until I starved to death although there is no guarantee that I wouldn’t have respawned on the same island so this is definitely something to be careful of as it could mean a restart.

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After several previous playthroughs, I know my way around Ultima 1 and expect another session will be enough to finish it off now that I’ve got started. I have found this considerably harder than the original version with an abundance of monsters in the overworld and tougher dungeons. There is no mechanism to reload a saved game once started and restarting the emulator is a lengthy process I can live without so I’ve been doing my best not to take risks. It occurs to me that I could have looked into using savestates but playing it as intended I have died off and had to restart from a respawn a couple of times. At least this version has respawning which I don’t recall being in Ultima 1 first time around.

There is no doubt that starting out in Ultima 1 FM-Towns has been tougher than normal anyway. I would have finished the original game in the time I’ve spent on this already and the port itself runs quite quickly so it’s not a case of waiting for things to happen.

Something I haven’t mentioned yet is the sound effects which are loud and over the top digital samples fitting in with the cartoonish theme. The games I’ve been reminded of all the time I’ve been playing this are Might and Magic 4 + 5. The cartoony monsters, the insipid music and the sound effects could almost be straight from either of them. I think the world of Xeen had a little more charm but I do love those two games so this isn’t much of a criticism.

From what I’ve seen this is a major upgrade to the original Ultima 1 but still incredibly faithful. I have slight issues in that it doesn’t look or sound how I’d expect for an Ultima but this has to be better than stick men and PC speaker beeps. The stationary monsters in the dungeons are strange though and a detriment to the gameplay. That’s my only major complaint so far and I’m hoping it won’t be carried forward into the other games in the trilogy. I’m really interested to see what the space section is going to be like and am hoping to see some Kilrathi ships to shoot down but that is probably optimistic. I would imagine that they will have to look less like Tie Fighters for copyright reasons at the very least.

I’ll probably do some scans of the documentation after I finish the game. Thanks to the Ultima Collector’s Guide, I know that I’m missing the paper maps that should have come with this so I won’t be doing those but I’ve got the manuals themselves. There is something to be said for blissful ignorance and it’s one of the snags of having the guide to look these things up. I’m not too worried about having yet more maps anyway as I could probably carpet one floor of the house in Ultima maps already. The one thing I’d really like from all the Japanese extras is an ankh letter opener.